180 likes | 297 Vues
In today's lecture, we engaged in an open discussion of design principles, focusing on the intricacies of cooking games. We reviewed concerns about representation, learning outcomes, and the implications of failing repeatedly at a dish. Participants considered how using various representations affects gameplay and what we might lose by opting for different interaction methods. Key topics included the role of manual dexterity, recipe knowledge, and the importance of timing skills. This session served as a vital midterm review, addressing concepts by influential designers and examining practical applications in the design studio.
E N D
Informatics 121Software Design I Design Studio I DiscussionAlex Baker and André van der Hoek Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.
Today’s Lecture • An open discussion of the design studio • A little midterm review • No assignment for the weekend
Design Studio Recap • What concerns did others think of that you did not? • Alternately: • What did you think of that others did not?
Representations • Which did you use? Why? • What if you only had to use text?
How does your game teach? • When someone fails a dish a few times… • What skill do they need to improve?
How does your game teach? • When someone fails a dish a few times… • What skill do they need to improve? • Have they learned about cooking as a result?
What determines if a dish is good? • Is this accurate? • Will creating a better dish correspond with improved cooking skill?
Level of model • What happens when you overcook meat?
Level of model • What happens when you overcook meat? • Effect on taste?
Level of model • What happens when you overcook meat? • Effect on taste? • Burned meat represented in the game?
Level of model • What happens when you overcook meat? • Effect on taste? • Burned meat represented in the game? • Reflected in the next step?
Level of model • What happens when you overcook meat? • Effect on taste? • Burned meat represented in the game? • Reflected in the next step? • Does effect on taste change depending on what happens afterwards?
Level of model • What happens when you overcook meat? • Effect on taste? • Burned meat represented in the game? • Reflected in the next step? • Does effect on taste change depending on what happens afterwards? • Is this a reasonable goal?
Wii vs. Touch-Screen • Or another interaction method?
Wii vs. Touch-Screen • Or another interaction method? • What is the sub-essence of this design • Manual dexterity? • Knowledge of recipes? • Timing skills? • Knowledge of something more subtle?
Wii vs. Touch-Screen • Or another interaction method? • What is the sub-essence of this design • Manual dexterity? • Knowledge of recipes? • Timing skills? • Knowledge of something more subtle? • What would we really lose with a turn-based, graphical approach?
Success? • Suppose you got a random team’s design • Would you feel confident in your ability to create an implementation design? • And implement it successfully?
Brief Midterm review • Product and Process model • General design research • Spector and Gifford • Petroski • John Chris Jones • Schön • System design • Concerns and how to address them