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This project involves the creation of a 3D space game that simulates interstellar combat, aimed at enhancing teamwork skills among its creators. The group consists of diverse individuals specializing in areas like software engineering, graphics, physics, and AI, each contributing to different aspects of the game. Through this collaborative effort, the team aims to learn how to effectively coordinate on a long-term project while understanding the intricate workings of each component. Key features include advanced gravity mechanics, inertia simulation, and a versatile ship control system allowing for dynamic movement.
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Ravi Kappiyoor Robert (Robby) Leith Charles (Chase) Albert Akshay Joshi Alberto Pareja-Lecaros 3D Space Game
make a game that simulates war fought in outer space two purposes learn how to coordinate as a group on a long term project to figure out how each of our respective parts of the game work. Abstract
learn how to coordinate as group on long term project: in real world, most people don't work as singletons, so needed to learn how to work as group Purpose
to figure out how each of our respective parts of the game work: Ravi, planning to major in engineering, does software engineering part Robby, planning to major in computers, does graphics Chase, planning to major in physics, makes physics engine Purpose (cont)
Akshay, planning to help make video games as a job, working on the Artificial Intelligence part of the game Alberto, working on server Purpose (cont)
3D models Gravity Moment of inertia Everything doesn't look like the earth anymore Developements
Not finished yet Ship can turn left, right, up, or down can accelerate or deccelerate Results and Conclusions
Models previously, everything was earth now, everything has models, as soon as they show up Results (cont)