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Remediation computer games remediate two genres film and television

Remediation computer games remediate two genres film and television. Computer games are delivered on a variety of platforms, which are themselves multiple remediating artifacts .

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Remediation computer games remediate two genres film and television

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  1. Remediation computer gamesremediatetwo genres film and television Computer games aredelivered on a variety of platforms, whichare themselves multiple remediatingartifacts. Arcade and videogames (games werefirstintroduced in arcades and then as home video units in the early 1970s). Pongwasone of the first games. Nextcamepacman, two-dimensional game The nintendo Game Boy introduced in 1989 repurposed the pocketcalculator and the portable computer, with a claim to immediacy of experiencethrough the intense, almosthyonoticinvolvement of the user.

  2. Thenwe have joysticks, keyboards and trackballs to getcontrol of the game. In 1990 wegotDoom and Quake. Graphicroleplaying computer games have theirstructure from the fantasi litterature (lord of the rings) • Onlinegames (world of warcraft) In the future more online lessPC games.

  3. The social spaces of computer games • Arcade games are in shopping malls or airports. There is music and a lot of people. • Home video games is playedwhere the tv are. Everyonewho is enterendthe roomshares the experience of the game. • PC is more singleplayer. • Or youcanconnect to a online game. • Virtual communities.

  4. Digital Photography • Computer photorealism is trying to achieve precisely what photography is trying to prevent: the overcoming and replacement of the earliere technology of photography. • Looking at some of the photographs, we cannot be sure what the computer has changed, for nothing in the picture is impossible in the world of light. (but we know that the picture has been digitally altered.

  5. Photorealisticgraphicst . • seeks to create a spacethat is purified of all references to itself as a medium and to other media. Use linear-perspectivepainting, photography (a physical model – consisting of polygons, textures and algorithms, illumination and shading) • Wants to demonstratethatphotorealisticgraphicsonedaysurpass the traditionalphotograph.

  6. Digital photorealistswant to move more and more pixels or polygons on to the screen in order to bring the image up to the limit of resolution of the human eye. • The graphicphotorealiststhink of themselves as engenieers or scientistscreating a new technologywhere the manual photorealists offer theirwork as art.

  7. Digital art • Digital art meanstatic images made with pixels ratherthanoils or watercolors. • Remediate from all sorts of traditionalvisual art, from oilbasedpainting to pen-and-ink illustrations, photographs and collage and photomontage. • Digital art oftenrefashionspopular illustration –above all, science fiction and fantasy illustration from comicbooks and pulp-fiction book covers

  8. These digital images areoftenphotorealistic in the sensethattheymakeuse of rendering programs to obey the principles of perspective and shading.

  9. Assignment 1. Make yourown digital art picture • Select a medium youwant to remediate. • Describewhichtools/platforms youareusing. • The assignment must include 2 illustrations of the same ”picture” • Put the result in yourportefolio.

  10. Assignment 2: describehow the worldwide web have remediated. • Describe the several stages the web already have passed, seechapter 12. • How will the web remediate in the future. • Is the web immediacy or hypermediacy??

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