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Early Learning Apps in the Library

Early Learning Apps in the Library. WHY? WHEN? HOW?. Hayley McEwing Blog: www.librarieslearnlead.blogspot.com App Notebook: http://sprng.me/h5prp This presentation: http://slidesha.re/17G94R7. My Childhood Media/Tech Experiences. Digital Literacy. Fun. Access.

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Early Learning Apps in the Library

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  1. Early Learning Apps in the Library WHY? WHEN? HOW? Hayley McEwing Blog: www.librarieslearnlead.blogspot.com App Notebook: http://sprng.me/h5prp This presentation: http://slidesha.re/17G94R7

  2. My Childhood Media/Tech Experiences

  3. Digital Literacy Fun Access

  4. Educate or Entertain? Work or Play?

  5. Emotions & LearningAttention “Remember: Children do not pay attention when they are bored or frustrated, and they do not learn when they are not paying attention (11).”

  6. Emotions & LearningFinding Meaning “ . . . attuning to our feelings, according to neurological research, helps us find the meaning in data …,Emotions science now tells us, are part of rationality, not opposed to it (42).”

  7. Emotions & Learning(Print) Motivation and Play • ECRR = Print Motivation as a building block for reading • ECRR 2 = Play as a practice for all learning

  8. Should we promote screen media?

  9. Media is Information How We Consume and Interact with Information Has Changed “Now we can watch a newspaper, listen to a magazine, and see a phone call.” Chip Donahue, Director of Technology in Early Childhood (TEC) Center http://www.erikson.edu/about/directory/chip-donohue/

  10. Media is Info Creation How We Express Ourselves and Participate in Conversations Has Changed “The NAMLE vision is to help individuals of all ages develop the habits of inquiry and skills of expression that they need to be critical thinkers, effective communicators, and active citizens in today’s world.” National Association for Media Literacy Education http://namle.net/

  11. Media Is an Opportunity Working with the Positive Parts of These Changes “Every new technology is an opportunity for learning.” http://pbskids.org/lab

  12. Promote screen media? Support and encourage quality apps & best practices!

  13. References • American Academy of Pediatrics (AAP): http://www.aap.org • Caring for Our Children:National Health and Safety Performance Standards; Guidelines for Early Care and Education Settings. (2011) : http://nrckids.org/CFOC3/PDFVersion/list.html (Standard 2.2.0.3: Limiting Screen Time – Media, Computer Time) • Dr. Patricia Kuhl • http://librarieslearnlead.blogspot.com/2010/07/minds-brains-and-early-learning-how.html • http://www.ted.com/talks/patricia_kuhl_the_linguistic_genius_of_babies.html • Fred Rogers Center for Early Learning and Children’s Media: http://www.fredrogerscenter.org/ • Lisa Guernsey, author of Screen Time: http://www.lisaguernsey.com/ • National Association for the Education of Young Children (NAEYC): http://www.naeyc.org/content/technology-and-young-children/infants-and-toddlers • NAEYC + Fred Rogers Center Joint Statement • http://www.naeyc.org/content/technology-and-young-children • http://www.naeyc.org/files/naeyc/file/positions/KeyMessages_Technology.pdf • “Young Children and Media” ALSC webinar (2013) with Chip Donahue, Director of Technology in Early Childhood (TEC) Center http://teccenter.erikson.edu/files/NAEYC_Position_Statement_slides_11_12.pdf

  14. Best Practices for Children and Media • Limits, especially for ages 0 – 3 • Less than two hours a day and need for activity (AAP). Adding to the day’s screen time http://www.alsc.ala.org/blog/2013/06/the-screen-free-story-time-is-the-best-story-time/ • Joint media engagement = relationship/social-based education (e.g. physical closeness and conversation) • Intentional use  3 C’s = content (quality apps), context (how), and individual child by Guernsey

  15. Quality Apps • Audio/Music • option to turn on/off • Ease of Use • Pop-ups for ads or ad-ons (the push to purchase more content). Can sometimes be eliminated if you buy the “full version” of the app. • Graphics/Visuals • Interactivity • Comparable or better than the real thing

  16. Why Use Apps/iPads in the Library • To provide access to new technology and the information/learning that comes with it • To demonstrate best practices on using the technology, particularly joint engagement • To extend and support all learning, digital literacy included • 4s and 5s: Green Eggs and Ham/Fox in Socks app • To motivate/make positive emotional connections… to learning, to others, to oneself • Outreach Tweens: Singing Fingers app

  17. When to Use Apps/iPads in the Library • Can’t have the real thing (e.g. cost, storage, durability, practicality, safety) • Gotta Move: Red Light, Green Light app as virtual toy • Working with large groups  projector • Family: Glow Draw app for draw-and-tell story • Hands are needed to interact vs hold book • Gotta Move: Rah, Rah Radishes pics & rhythm sticks • Extra visuals (e.g. lyrics for print awareness or photographs of real object) • Gotta Move: Felt Board app + real stickers

  18. How to Use Apps/iPads in the Library • Incorporated with other activities • Gotta Move: Wee Willie Winkie rhyme with toy clock and sunset backdrop • 4s and 5s: My First Wood Puzzles: Dinosaurs as one of the toy choices during after program play  Sound Touch Lite app for sibling • With a partner • Family: Jelly Doodle app (science/print awareness) • iPad Play program

  19. iPad PlayAccess, Joint (Parent) Engagement, Tweens, Motivation to Learn Hey, kids! Want to use an iPad? Hey, adults! Want to motivate your child to learn? Call ________ and ask for a librarian at the location you would like to visit. We'll ask for the subject area you'd like to explore with your child and schedule you for a twenty minute session with the Library's iPad. Registration and adult ID (valid license, state ID or library card) is required. For kids from age four to those in sixth grade. Child must be accompanied by an adult. Appointments are available from ___________

  20. Early Learning Apps: Literacy • Alphabet • Alphabet Tracing by Oncilla Technologies Inc -- Abcs and Animals Lite by Mezmedia • Nursery Rhymes/Songs/Sounds • Hickory Dickory Dock by Mindshapes Limited ($) • Cat Dorman’s Little Red Wagon by Night & Day Studios, Inc -- Sound Touch Lite by SoundTouch -- Rhyming Words by GrasshopperApps.com

  21. Early Learning Apps: Literacy • Tell Stories/Narrative Skills • Felt Board by Software Smoothie ($) • Glow Draw by Indigo Penguin Limited – tell/draw • Guess ’em by GameWeaver • Red Light, Green Light by the Future of Pinball, LLC • Singing Fingers by Beginner’s Mind (iPhone apps) • Songify by Khush Inc. • Story Wheel by EverAge– create a story by yourself or with others and share with others

  22. Early Learning Apps: Literacy • Vocabulary • Touch and Learn Emotions by Innovative Mobile Apps • Endless Alphabet by Callaway Digital Arts • Reading Help • Eggy 100 by Blake eLearning – sight word game • Futaba by INKids – can program with own word lists • I Can Write 2 by Innovative Net Learning Limited • Phonics Fun 1 by Innovative Net Learning Limited • Science Reading Comprehension by Abitalk Incorporated

  23. Early Learning Apps:Science • Jelly Doodle by Shoe the Goose ($) • Galaxies by Kids Discover • Live Butterfly Garden by Questsphere – when you can’t have the real thing • Play123 by CJ Educations – mixing colors virtually • Osmos by Hemisphere Games ($) • Soundrop by Develoe LLC – experiment with sound • Star Walk by Vito Technology Inc – virtual telescope ($)

  24. Early Learning Apps:Math & Puzzles • Numbers and Money • Kids Connect the Dots lite by Intellijoy – number sequence • Counting and Skip Counting by Ikidspad LLC • Motion Math Hungry Fish by Motion Math ($) • Amazing Coin by Joy Preschool Game vs toy money to lose or choke on • Counting Money by King’s Apps • Puzzles • Flow Free by Big Duck Games LLC • Rail Maze by Spooky House Studios UG • My First Wood Puzzles: Dinosaurs by AlexandreMinard

  25. eBook Apps Can be an interactive, new experience with literature; its own genre! • Cinderella by Nosy Crow ($) • Even Monsters Get Sick by Busy Bee Studios ($) • Goodnight Safari by Polk Street Press LLC • Numberlys by Moonbot Studios ($) • Millie Was Here by Megapops LLC • Spot the Dot by Ruckus Media Group ($) • Nonfiction • A Jazzy Day by The Melody Book ($) • Bobo Explores Light by Game Collage, LLC ($) • Four Seasons by TabTale LLC • Weird but True by National Geographic Society

  26. eBook Apps • To motivate early readers, stressing awareness of print with interactivity and visual print prompts • Bob Books by Learning Touch – paper copies wear easily • http://www.oceanhousemedia.com/ apps – touch for print • When the physical book is out of print or hard to access • Dear Zoo by Pan Macmillan • Flash the Dash by Auryn Inc • Meanwhile by Zarfhome Software Consulting ($) • Professor Garfield Cyber Bullying by Paws Incorporated • See list of eBook stores – ones here can be more like a scan of the physical book

  27. App Notebook: http://sprng.me/h5prp Click on “Filter” on left hand side. Scroll down to view “Tags.” Click on desired tag to bring up a list. OR Click on “Filter” on left hand side. Click on “Bookmark” on left hand side. “Sort: Name” on top to get links to iTunes.

  28. Early Learning Apps in the Library WHY? WHEN? HOW? Hayley McEwing Blog: www.librarieslearnlead.blogspot.com App Notebook: http://sprng.me/h5prp This presentation: http://slidesha.re/17G94R7

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