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ADMIRALS PLAYBOOK 2006

ADMIRALS PLAYBOOK 2006. This is the Offensive Playbook for the 2006 Anne Arundel Admirals. You are responsible for 2 things. You will maintain possession of this book and not leave it laying around for others to pick-up.

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ADMIRALS PLAYBOOK 2006

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  1. ADMIRALS PLAYBOOK 2006

  2. This is the Offensive Playbook for the 2006 Anne Arundel Admirals. • You are responsible for 2 things. • You will maintain possession of this book and not leave it laying around for others to pick-up. • You will keep it as a confidential source of information that we intend to use against our opponent. • You will be held responsible for the knowledge of this playbook as it relates to the positions • you will play on this team. You will be held responsible for understanding the terminology, • formations, motions, shifts and actual plays being run. • This Offense in my offense. It is modeled after the West Coast Offense you see today. The very same offense that • The USC Trojans used to win back to back BCS Championships. This is a simple, logical and complete offensive • System that uses terminology that we are all accustomed to hearing and using in other systems we have been apart of. • In total there are nearly 30 formation combinations. Nearly 60 if you count both left and right formations. Since we can • Run nearly any play from any formation there are are more than 1,000 formation and play combinations. Although it is • Very easy and intuitive for our offense to understand, it will add a great deal of confusion to our opponent because they • Will be constantly adjusting to our multiple formations, shifts, motions and plays. The possibilities are endless. • Defenses have a difficult time preparing for this system because there are so many ways to be creative that they cannot • Determine what to fully prepare for. • This is our system. Either get with it or get off the field!

  3. Hole Numbering System Basic Line Splits: 3’ 3’ 2’ 2’ 3’ 3’ E T G C G T E Basic Hole Numbering: 3 2 7 5 1/0 4 6 E T G C G T E 0 – Right hip of Center 1 – Left hip of Center 2 – Over the Right Guard 3 – Over the Left Guard 4 – Over the Right Tackle (if no End then the hole extends to all the way to the side line) 5 – Over the Left Tackle (if no End then the hole extends to all the way to the side line) 6 – Over the Right End to the Side Line 7 – Over the Left End to the Side Line The holes are over the Offensive Lineman. We run to the linemen while the Defense is covering the Gap.

  4. We use Colors to ID our Run Game. Black – Dive White – Lead Coco – Counter Option Vanilla – Counter Lead Option Purple – Pitch Red – Reverse We will also use Counter Trey Counter Sweep Black – Dive (inside holes, 1,0,2,3) TE/OL – Base Block, Double the POA X – Block the Safety nearest to you. Z – Block the Safety nearest to you. FB/HB – The Back closest to the hole called will get the ball. The Back farthest to the hole called will carry out an option fake to play side. QB – Opens up play side to make handoff then carries out fake option to the play side. White – Lead (outside holes, 4,5,6,7) TE/OL – Base Block, Double the POA X – Block the Safety nearest to you. Z – Block the Safety nearest to you. FB/HB – The back farthest from the hole called will get the ball. The back closest to the hole called will Lead Block through the hole called and pick up the DE. QB – Opens up play side to make handoff than carries out a naked bootleg to play side.

  5. Coco – Counter Option TE/OL – Base Block, Double the POA X – Block the Safety nearest to you. Z – Block the Safety nearest to you. FB – takes a step backside and receive ball under QB and run through hole called. HB – Pauses and then carries out option backside. QB – Opens up backside and makes handoff underneath and then carries out option backside. Vanilla – Counter Lead Option TE/OL – Base Block, Double the POA X – Block the Safety nearest to you. Z – Block the Safety nearest to you. FB – takes a step backside and receive ball under QB and run through hole called. HB – Takes step backside and carries out option to playside. QB – Opens up backside and makes handoff underneath and then carries out option playside. Red – Reverse Everything is the same except the receivers to include the TE. The receiver closest to the hole called will run the Reverse to the backside. OL – The lineman that the whole is called will pull and Lead Block for the reverse backside.

  6. Purple – Quick Pitch (outside only) TE – Sam Backer ST/SG – Double DT C – Mike Backer WG – Pull to playside and hook or blow out playside DE WT – Will Backer X – Block the Safety nearest to you. Z – Block the Safety nearest to you. FB – Takes a step playside and drives to backside hip of C to pick up backside DT. HB – Steps backside and then receives pitch from QB playside. Read pulling WG Block. QB – Opens up weakside to fake handoff to FB and then pitches to HB to playside. Carry out naked boot to backside. Counter Trey Right TE – Back side SDE ST – Pull to pick up Will Backer SG – Pull to pick up WDE C- Same Backer WG – WDT WT – Mike Backer FB – SDT HB – Step backside and then take handoff on the outside of QB. Follow blockers and make a read to the open space. QB – Opens up Backside to fake handoff to FB then handoff to HB on outside Counter Trey Right TE – Back side Mike Backer ST – SDT SG/WG – Pull to pick up SDE and Pull to pick up Sam Backer C – Will Backer WT – WDE FB – WDT HB/QB – Same as Counter Trey. QB will make a pitch instead of a handoff.

  7. O-Line Blocking Principles Zone Blocking Zone blocking occurs when two offensive linemen are responsible for blocking two defenders in a certain area towards the point of attack. The purpose of using the zone blocking scheme is to stop penetration, create movement on Level I (build a wall) and also seal off the onside linebacker. All zone blocks initially start out as an inside-out double team. As movement begins, either the outside blocker or inside blocker will gain control over the defender on Level I, allowing the other blocker to come off the block to handle the linebacker. In this type of blocking scheme, it is critical to create movement on Level I before coming off for the linebacker.A. Inside Blocker - (Offensive lineman covered by a linebacker or uncovered.) Take a short lead step with near foot aiming for a point inside the hip of the defender aligned on the next offensive blocker and play side. We refer to this step as a zone step. As the inside blocker takes this zone step, it is important to read the movement of the linebacker. If the linebacker “Fast Flows,” you explode up under the defensive lineman with both hands. Upon making contact, whip your arms and move your feet like pistons working to get movement up the field. If the linebacker “Slow Flows,” punch and push off the defender with one hand and explode to the LB as you approach his level. Sometimes LB’ers are “Fast Flow” by alignment. We must be alert to this situation. Inside blocker must use two hands.B. Outside Blocker - (Offensive lineman covered by a down lineman.) The outside blocker must read the alignment of the defender aligned on him so he can hit the proper landmark and initially create the movement on level one. If the defender is aligned outside eye or shoulder, the outside blocker will step with his near foot, aiming his head gear for the outside number. If the defender is aligned head up he will step with his outside foot, aiming his headgear under the chin of the defender. If he is aligned inside eye or shoulder, he will read step with his outside foot to block the outside number of the defender. If the defender loops-out or locks-on, we want the outside blocker to maintain contact and work the defender off the LOS.

  8. The Passing game is just as simple as the running game. We label the pass route with a number. We call the pass route from left to right with TE, HB, FB tags. EX: R Black 2 / 6 9 Seem F Flat. This is a play action pass. We fake the dive to the 2 hole, the X runs a 6 route, the Z runs a 9 route, the TE runs a Seem route and the FB runs a route to the Flats after breaking through the LOS. It looks a little like this: X T G C G T Y QB Z F H Even if we call a motion, the routes are listed from left to right at the time of the snap. All TE, HB and FB tags are named and not given numbers unless they are in position that is outside their normal position. Example: If the TE is split out in a WR set or the FB or TB are split out in a WR set, then those pass routes would be numbered and we would still read from left to right.

  9. 9 9 7 7 8 8 5 5 6 6 3 4 3 4 1 1 2 2 0 0 The Passing Tree: Odd number = Outside Even Number = Inside

  10. TE Tags: Sail Seam Drag Pop Arrow T G C G T Y Flat FB/HB Tags: Dump T G C G T Y QB Circle Flair Other Tags for X and Z: Wheel X Z

  11. Motions: Z Zip – Motion into the formation. Zap – Motion across the formation. X Xray – Motion across the formation. TE Trade – Shift and set up opposite side of the formation Yoyo – Motion into the formation and then back out. Yak – Motion across the mormation. Yikes – Motion into the formation to the POA. HB Hate – Shift and set up outside the TE. Horse – Motion across the formation. Hippo – Motion into the formation to the POA.

  12. Play Calling: 1. We call our plays by Formation first. (R, Right, L, Left, Monster, Rooster…ect) 2. Then we ID any shifts, motions, or specialty alignment.(Zap, Zip, Trade, Yoyo…ect) 3. Next we call the type of play (ie; Black, White, Coco… ect.) 4. If we are going to pass the ball we would either call the pass routes in place of the Type of play or if it is play action then we call the run first then the pass routes. The play call should look like this for a run only play: The Play call for a pass only play: L Far Trade White 4 Right Slot Zap 6 9 Sail H Flare L – Formation Right – Formation Far – Specialty alignment for the FB Slot – Specialty Alignment fro the Z Trade – Shift for the TE Zap – Motion for the Z White – FB Lead block, HB gets the ball 6 – X route 4 – The hole we are running to 9 – Z route Sail – TE route H Flare – H route The play call for play action: L Far Trade White 4 / 6 9 Arrow F Dump L – Formation Far – Specialty alignment for the FB Trade – Shift for the TE White – FB Lead block, HB gets the ball 4 – The hole we are running to 6 – X route 9 – Z route Arrow – TE route F Dump – FB route

  13. This is a very clever play that can often catch an opponent off guard. It's critical that your players execute the lateral or backward pass properly and that the officials are aware it's a legal play.From the shotgun, the quarterback rolls right and acts as if he's going to throw to the two receivers downfield. The QB turns left and throws a backward pass or lateral to the left offensive guard who's dropped back into the backfield after initially pass blocking.After securing the ball, the left OG reads the defense and can either run or throw to the left wide receiver who's running a deep route. The receiver will often be open as the defense usually comes up after the lateral/backwards pass. Lip Far Nasty Pig Screen Left

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