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Virtual Work On Second Life

Virtual Work On Second Life. Second Life Enterprise. What is Second Life. Virtual World developed by Linden Labs Users Create online avatars Internal Economy Land Ownership 18 Million Registered Users http ://www.youtube.com/watch?v=z3gHCupXSMs. Used for Virtual Work.

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Virtual Work On Second Life

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  1. Virtual Work On Second Life Second Life Enterprise

  2. What is Second Life • Virtual World developed by Linden Labs • Users Create online avatars • Internal Economy • Land Ownership • 18 Million Registered Users • http://www.youtube.com/watch?v=z3gHCupXSMs

  3. Used for Virtual Work • Partnered with IBM in 2008 to build Second Life Enterprise • Companies can buy server applications for $55,000 • Accessible via secure company intranet • Separated from main version of Second Life • Can be used for holding meetings, staging conferences, training people, collaborating, prototyping and simulating

  4. How Do Companies Use Second Life • Virtual Meetings • Bring disparate team members together • Active text translation • Can use PowerPoint • Make sure participants are active • IBM Academy of Technology Conference • Held completely in Second Life • Over 200 people • Saved $320,000 in travel and employee downtime expenses

  5. How Do Companies Use Second Life (Source: http://api.ning.com/files/XAehk-VLVHuZINFeaADikM-MEgRnTEn3WmdiAiOY2Aw_/4368904.jpeg)

  6. How Do Companies Use Second Life • Training, Prototyping and Simulating • Can train with prototypes of expensive or scarce equipment • Can do walkthrough’s of replica buildings and processes • Teach classes to workers from across globe in virtual classrooms • Practice dangerous techniques • Northrop Grumman • Virtual version of Cutlass Bomb Disposal Robot • Scale Model of USS Blue Ridge Command Center

  7. (Source: https://blogs.secondlife.com/servlet/JiveServlet/showImage/38-13369-1436/cutlass2.jpg)

  8. Benefits of using Second Life over other Virtual Work • Immersion • "The immersion [in Second Life] resulted in a very strange, yet compelling psychological effect, where part of me really felt like I was physically there. And I would watch myself walk around and talk to people.” • Cost Savings • Bringing together disparate workforce

  9. Drawbacks to Using Second Life • Learning Curve • Security • Small Business? • Distractions

  10. (Source: http://www.hispanosnet.com/second_life/imagenes/ibm_apuesta_second_life.jpg)

  11. Sources • http://work.secondlife.com/en-US/successstories/case/ibm/ • http://work.secondlife.com/en-US/successstories/case/ngc/ • http://work.secondlife.com/en-US/worksolutions/simulation/ • http://www.pr-inside.com/linden-lab-adds-behind-the-firewall-product-r1564999.htm • http://work.secondlife.com/en-US/successstories/case/chmc/ • http://www.ibm.com/developerworks/opensource/library/os-social-secondlife/index.html • http://www.kesq.com/Global/story.asp?S=11590636&nav=menu191_11_6_4 • http://secondlifegrid.net/casestudies/IBM • http://work.secondlife.com/en-US/worksolutions/training/

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