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Virtual Worlds in Education: Second Life

Virtual Worlds in Education: Second Life. Miri Shonfeld Porto Alegre, Brazil. Why do we want to use virtual worlds?. Global class Meeting experts Simulation Field trips Community inquiry Sense of Community Engage students in learning. Dr. Miri Shonfeld University of Texsas.

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Virtual Worlds in Education: Second Life

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  1. Virtual Worlds in Education:Second Life Miri Shonfeld Porto Alegre, Brazil

  2. Why do we want to use virtual worlds? • Global class • Meeting experts • Simulation • Field trips • Community inquiry • Sense of Community • Engage students in learning

  3. Dr. Miri ShonfeldUniversity of Texsas

  4. Are you ready for departure? http://www.youtube.com/watch?v=szsn72eQijg

  5. What is second life? http://secondlife.com/whatis/ Go to Second Life http://secondlife.com

  6. Who Kows? Have you heard before? Do you think that it is a good place for education?

  7. Every one can create his won world Property—buy Linden Dollar Conferences, Lessons, creation of collaborative movies, games and information Speaking…Laughing,,, A real world

  8. In 2011 most of the educational environment will be based on VW !?

  9. The Map in Second Life-Lecture Hall

  10. Fill in your name and password

  11. Uses in Education

  12. Teachers in Second Life • Lecture place • Meeting Place • Materials Building • Advisory Meeting • Lessons Recordings • Theatre • Films • Creations • Animal Corner ISTE An Educational Organization

  13. Uses in Education • Simulation • Collaboration • Brain storming • Real Learning

  14. Examples Museum Tour History Adventure Science Lab

  15. Places to learn about seconf life… Join a community…Web2 Blogs Wiki’s Ues in Education Forums Journals

  16. Arts

  17. Science

  18. Science

  19. Literature

  20. History

  21. Philosophy

  22. Virtual World Quest A project with Dr. Resta(USA), Dr. Yaniv(Canada) and Dr. shonfeld(Israel) • Collaborative inquiry activity • Designing a VW Quest. • Working with team members

  23. The objectives of VWQuest • Engage students in learning • Find the advantages of Virtual Worlds to learning. • Employ effective self-directed learning skills • Develop inquiry based learning in students classes • Collaborate effectively as a member of an international group in virtual worlds.

  24. A VWQuest: An Example

  25. Introduction the roles

  26. The Zoologist Drinking water or potable water is water of sufficiently high quality that it can be consumed or used without risk

  27. Introducing the problem

  28. Enhancing the atmosphere

  29. Introducing the alternative solutions

  30. The alternative solutions panel

  31. The link to the knowledge base

  32. The knowledge base index of questions

  33. Information from the WebQualities of drinking water • http://www.who.int/water_sanitation_health/dwq/guidelines/en/ • http://www.engineeringtoolbox.com/water-salinity-d_1251.html Articles The footprint of the desalination processes on the environment

  34. An example knowledge resource from the knowledge base

  35. The criteria panel and the sliders for the evaluation of each alternative solution

  36. The Island is Blooming

  37. You grow livestock and plants

  38. Synagogue

  39. Mosque

  40. Culture and Languages

  41. Academian---Universities

  42. Thomson NETG Thomson Netg (SLurl) offers training in Cisco and Microsoft Certification, business development, sales and customer service skills.The company uses Second Life to run live classes, to provide mentorship and to offer on-demand training with individualized media and streamed audio and video presentations or podcasts. They use the unique qualities of the a shared 3D space to allow students to interact with technology demonstrations and to enact elaborate role plays.Watch a YouTube video - A tour of Thomson NETg in Second Life or read more on Second Life | Success Stories.

  43. The value of Integration of 3D3C • We define the Real Virtual Worlds as a combination of • 3D: controllable environment, one can both, zoom, change camera, see with time etc. • Community: it is with real people, people can create groups, there is a system that allow communities to blossom. • Creation: there is a way to build content, services, and stuff. • Commerce: there is an ability to connect real economic value (real money). • The goal of the definition allow us to focus our efforts. • Source: Sivan Y. (2008). 3D3C Real Virtual Worlds Defined: The immense potential of merging 3D, community, creation, and commerce. Journal of Virtual Worlds Research, Vol 1, Issue 1 (special issue: Virtual worlds research: Past, present & future) ISSN: 1941-8477

  44. Educational Uses in Second Life

  45. Other 3D environments:

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