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Building Communities in Second Life: Are You Ready to MUVE In?

Explore the transformative potential of Multi-User Virtual Environments (MUVEs) in community building. This presentation addresses the shift from text-based communication to immersive 3-D virtual worlds and their impact on social interaction. Learn guiding principles for fostering engaging online communities, including the importance of good discussion software, safety, privacy, and institutional memory. Discover the tools needed for effective communication, and understand the pivotal role of libraries and informed decision-making in navigating the world of MUVEs.

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Building Communities in Second Life: Are You Ready to MUVE In?

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  1. Building Communities in Second Life: Are you ready to MUVE in? Jill Hurst-Wahl Hurst Associates, Ltd. Oct. 30, 2007

  2. www.eNetworking101.com/ppt/jhw_d202.ppt

  3. Web-Native Phenomenon • Text-based  3-D virtual worlds • Impact of new hardware • # of virtual worlds • TechCrunch • Virtual Worlds Review • You + Community = Fun

  4. Is In-World Enough?

  5. Guiding Principles for Online Communities • Software that promotes good discussion. • People who are willing to discuss and share information. • Discussions that can be of any length and that can easily include pointers to additional information. • Conversations can be kept for future reference, if necessary.

  6. The ability for the community to set its own rules. • A place where the memory of the group can be stored (institutional memory). • The ability to promote – and ensure – safety, privacy and confidentiality. • The capacity to handle crises by the community pulling together to help.

  7. Result: Distributed Communities • Can’t rely solely on a MUVE • Limited communication options • Need other tools • Email & discussion lists • Social networking sites (e.g., Ning) • Blogs, wikis, photo-sharing, etc.

  8. Libraries Communities • Understand MUVEs • Read, explore • Help staff & users make informed decisions about MUVEs • Informed, unbiased opinions • Understand & support role-playing aspects

  9. Trends • Take clues from gamers • Develop more capabilities • Tools, add-ons, applets & widgets • Lessen the learning curve • “Lighter-weight” virtual world • Cross-world interaction

  10. Jill Hurst-Wahl tools@eNetworking101.com AIM: jillNYS / Skype: jill.hurst.wahl www.eNetworking101.com

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