1 / 36

Verilog Intro: Part 1

Verilog Intro: Part 1. Hardware Design Languages. A Hardware Description Language (HDL) is a language used to describe a digital system, for example, a computer or a component of a computer. A digital system can be described at several levels:

arion
Télécharger la présentation

Verilog Intro: Part 1

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Verilog Intro: Part 1

  2. Hardware Design Languages • A Hardware Description Language (HDL) is a language used to describe a digital system, for example, a computer or a component of a computer. • A digital system can be described at several levels: • Switch level: wires, resistors and transistors • Gate level: logical gates and flip flops • Register Transfer Level (RTL): registers and the transfers of information between registers. • Two Major HDLs in Industry • VHDL • Verilog HDL

  3. Verilog HDL vs. VHDL VHDL • “V” is short for Very High Speed Integrated Circuits. • Designed for and sponsored by US Department of Defense. • Designed by committee (1981-1985). • Syntax based on Ada programming language. • Was made an IEEE Standard in 1987. Verilog HDL (VHDL) • Was introduced in 1985 by Gateway Design System Corporation, now a part of Cadence Design Systems, Inc.'s Systems Division. • Was made an IEEE Standard in 1995 • Syntax based on C programming language.

  4. Design Methodology

  5. Identifiers • An identifier is composed of a space-free sequence of uppercase and lowercase letters from alphabet, digits (0,1,….9), underscore (_), and the $ symbol. • Verilog is a case sensitive language. • c_out_barand C_OUT_BAR are two different identifiers • The name of a variable may not begin with a digit or $, and may be up to 1,024 characters long. • e.g. clock_, state_3

  6. Comments • There are two kinds of comments: single line and multiline. • A single-line comment begins with two forward slashes (//) • A multiline comment begins with the pair of characters /* and terminate with the characters */ • Example: • // This is a single-line comments • /* This is a multiline comments more comments here …………………………………. */

  7. Numbers • Numbers are specified using the following form <size><base format><number> • Size: a decimal number specifies the size of the number in bits. • Base format: is the character ’ followed by one of the following characters • b for binary,d for decimal,o(octal),h(hex). • Number: set of digits to represent the number.

  8. Numbers • Example : x = 347 // decimal number x = 4’b101 // 4- bit binary number 0101 x = 6’o12 // 6-bit octal number x = 16’h87f7 // 16-bit hex number h87f7 x = 2’b101010 x = 2’d83 • String in double quotes “ this is an introduction”

  9. Operators • Bitwise Operators ~ NOT & AND | OR ^ XOR ~| NOR ~& NAND ^~ or ~^ XNOR • Logical & Relational Operators !, &&, | |, ==, !=, >=, <=, >, <

  10. Operators • Arithmetic Operators +, -, *, / , % • Concatenation & Replication Operators {identifier_1, identifier_2, …} {n{identifier}} • Examples: {REG_IN[6:0],Serial_in}, {8 {1’b0}}

  11. Value Logic System • Data type for signals • Bits (value on a wire) • 0, 1 • x unknow value • Vectors of bits (parallel wires or registers) • A[3:0] is a vector of 4 bits: A[3], A[2], A[1], A[0] • Concatenating bits/vectors into a vector • B[7:0] = {A[3], A[3], A[3], A[3], A[3:0]}; • B[7:0] = {3{A[3]}, A[3:0]};

  12. Data Types: Constants • A constant is declared with the keyword parameter in a statement assigning a name and a value to the constant • The value of a constant is fixed during simulation. • Examples: • parameter HIGH_INDEX= 31; // integer • parameter BYTE_SIZE = 8;

  13. Data Types: Variables • Two basic families of data types for variables: Nets and Registers • Net variables – e.g. wire • Variable used simply to connect components together • Usually corresponds to a wire in the circuit. • Register variables – e.g. reg • Variable used to store data as part of a behavioral description • Like variables in ordinary procedural languages • Note: • regshould only be used with always and initial blocks (to be presented …) • The regvariables store the last value that was procedurally assigned to them whereas the wire variables represent physical connections between structural entities such as gates.

  14. Continuous Assignment • A continuous assignment statement is declared with the keyword assign, followed by a net(e.g. type wire) variable, an assignment operator(=), and an expression. • assign corresponds to a connection. • Target is never a regvariable. • assign A = B | (C & ~D); // not the use of ~ not ! • assign B[3:0] = 4'b01XX; • assign C[15:0] = 16'h00ff; //(MSB:LSB) • Assign {Cout, S[3:0]} = A[3:0] + B[3:0] + Cin;

  15. Procedural Assignment & String • Procedural assignments have the form <reg variable> = <expression> • where the <reg variable> must be a register or memory. • e.g. reg enable, d; enable = 0; d = 0;

  16. Primitives • No declaration required (predefined) ; • Can only be instantiated • Example: and a1 (C, A, B); //instance name • Usually better to provide instance name for debugging. • Example: or o1 (SET, ~A, C ), o2(N, ABC,SET ); • Example: and #(10) a2(o, i1, i2); // name + delay

  17. Program Structure: Modules • Any digital system is a set of modules. • Modules may run concurrently, but usually there is one top level module to specify a closed system containing both test data and hardware models. The top level module invokes instances of other modules. • A module is never called, it is instantiated. • Modules can be specified behaviorally or structurally (or a combination of the two). • A behavioral specification defines the behavior of a digital system using traditional programming language constructs (e. g.,if else, assignment statements). • A structural specification expresses the behavior of a digital system (module) as a hierarchical interconnection of submodules.

  18. The Structure of a Module • The structure of a module is the following: module <module name> (<port list>); <declares> <module items> endmodule • <module name> is an identifier that uniquely names the module. • <port list> is a list of input, output and inout ports which are used to connect to other modules. • <declares> specifies data objects as registers, memories & wires as wells as procedural constructs such as functions & tasks. • <module items> may be • initial constructs, • always constructs, • continuous assignments or • instances of modules.

  19. Taste of Verilog module Add_half ( sum, c_out, a, b ); input a, b; output sum, c_out; wire c_out_bar; xor (sum, a, b); nand (c_out_bar, a, b); not (c_out, c_out_bar); endmodule Module name Module ports Declaration of port modes Declaration of internal signal Instantiation of primitive gates Verilog keywords a sum b c_out_bar c_out

  20. Taste of Verilog module Add_half ( sum, c_out, a, b ); input a, b; output sum, c_out; assign {c_out, sum} = a + b; endmodule a sum b c_out_bar c_out

  21. Using Verilogger Pro • An evaluation version is included in a the CD coming with your text book. • Start Verilogger StartProgramSynaptiCadVerilogger Pro..

  22. How to Write a new code • Open any text editor. • Write in your code. • Save the file with .v extension. • Test your code using Verilogger Pro; • Start Verilogger Pro • Right click the project window and select add hdl file • Click the triangular green button from the tools bar to run the code. • If you have any errors you will see them the report window.

  23. Test Bench module <test module name> ; // Data type declaration // Instantiate module ( call the module that isgoing to be tested) // Apply the stimulus // Display results endmodule

  24. Test Bench Example module test_my_nand; // Test bench to test half adder reg A, B; wire s, cOut; Add_half test( s, cOut, A, B ); // instantiate my_NAND. initial begin // apply the stimulus, test data A = 1'b0; B = 1'b0; #100 A = 1'b1; // delay one simulation cycle, then change A=>1. #100 B = 1'b1; #100 A = 1'b0; end initial #500 $finish; initial begin // setup monitoring //$monitor("Time=%0d a=%b b=%b out1=%b", $time, A, B, F); end endmodule

  25. User-Defined Primitives // User defined primitive(UDP) primitive UDP_1 (F,A,B,C); output F; // only one output is allowed input A,B,C; // Truth table for F(A,B,C) = Minterms (0,2,4,6,7) table // A B C : F (Note that this is only a comment) 0 0 0 : 1; 0 0 1 : 0; 0 1 0 : 1; 0 1 1 : 0; 1 0 0 : 1; 1 0 1 : 0; 1 1 0 : 1; 1 1 1 : 1; endtable endprimitive

  26. Procedural Blocks • There are two types of procedural blocks in Verilog. • initial for single-pass behavior : initial blocks execute only once at time zero (start execution at time zero). • always for cyclic behavior: always blocks loop to execute over and over again, in other words as name means, it executes always. • Procedural assignment may only appear in initial and always constructs. • The initial and always constructs are used to model sequential logic. • Continuous statement is used to model combinational logic.

  27. Example: Initial Block module initial_example(); regclk,reset,enable,data; initial begin clk= 0; reset = 0; enable = 0; data = 0; end endmodule The initial block is executed at time 0. Initial block just execute all the statements within begin and end statements.

  28. Control Constructs • Control Constructs • Can be used in the procedural sections of code. • Selection • if statement: if (A == 4) begin B = 2; end else begin B = 4; end • case statements: case (<expression>) <value1>: <statement> <value2>: <statement> default: <statement> endcase

  29. Example: 4-1 MUX in behavioral (1) module mux4 (sel, A, B, C, D, Y); input [1:0] sel; // 2-bit control signal input A, B, C, D; output Y; regY; // target of assignment always @(sel or A or B or C or D) If (sel == 2’b00) Y = A; else if (sel == 2’b01) Y = B; else if (sel == 2’b10) Y = C; else if (sel == 2’b11) Y = D; endmodule A B Y C D Sel[1:0]

  30. Example: 4-1 MUX in behavioral (2) // 4-1 mux using case statement module mux4 (sel, A, B, C, D, Y); input [1:0] sel; // 2-bit control signal input A, B, C, D; output Y; regY; // target of assignment always @(sel or A or B or C or D) case (sel) 2’b00: Y = A; 2’b01: Y = B; 2’b10: Y = C; 2’b11: Y = D; endcase endmodule A B Y C D Sel[1:0]

  31. Example: 4-1 MUX in behavioral (3) // 4-1 mux using case statement module mux4 (select, d, q); input [1:0] select; // 2-bit control signal input [3:0] d; output q; reg q; // target of assignment always @(select or d) case (select) 2’b00: q = d[0]; 2’b01: q = d[1]; 2’b10: q = d[2]; 2’b11: q = d[3]; endcase endmodule

  32. Example: 4-1 MUX in structural module mux4( select, d, q ); input[1:0] select; input[3:0] d; output q; wire q, q1, q2, q3, q4, NOTselect0, NOTselect1; wire[1:0] select; wire[3:0] d; not n1( NOTselect0, select[0] ); not n2( NOTselect1, select[1] ); and a1( q1, NOTselect0, NOTselect1, d[0] ); and a2( q2, select[0], NOTselect1, d[1] ); and a3( q3, NOTselect0, select[1], d[2] ); and a4( q4, select[0], select[1], d[3] ); or o1( q, q1, q2, q3, q4 ); endmodule

  33. Another Example: 4-bit Full Adder using 1-bit Full Adder module FourBitAdder( sum, c_out, x, y, c_in); output [3:0] sum; output c_out; input [3:0] x, y; input c_in; wire c1, c2, c3; fulladder fa0( sum[0], c1, x[0], y[0], c_in ); fulladder fa1( sum[1], c2, x[1], y[1], c1 ); fulladder fa2( sum[2], c3, x[2], y[2], c2 ); fulladder fa3( sum[3], c_out, x[3], y[3], c3 ); endmodule module fulladder( sum, c_out, x, y, c_in ); output sum, c_out; input x, y, c_in; wire a, b, c; xor( a, x, y); xor( sum, a, c_in ); and( b, x, y ); and( c, a, c_in ); or( c_out, c, b ); endmodule

  34. Repetition • // for loop for(i = 0; i < 10; i = i + 1) begin $display(“i = %d", i); end • //while loop i = 0; while(i < 10) begin $display(“i = %d", i); i = i + 1; end • // repeat loop repeat (5) //repeats the block 5 times, begin $display(“i = %d", i); i = i + 1; end

  35. Blocking and Non-blocking Procedural Assignments • The blocking assignment statement (= operator) acts much like in traditional programming languages. Blocking statement must complete execute before the next statement in the behavior can execute. • The non-blocking (<= operator) evaluates all the right-hand sides for the current time unit and assigns the left-hand sides at the end of the time unit. Non-blocking assignment statements execute concurrently rather than sequentially.

  36. References • Cadence Design Systems, Inc., Verilog-XL Reference Manual. • Ciletti, Michael D., Starting Guides to Verilog 2001, Prentice Hall 2004 • http://www.eg.bucknell.edu/~cs320/Fall2003/verilog.html • http://www.verilog.net/index.html • http://www.eecs.berkeley.edu/~culler • http://www-inst.eecs.berkeley.edu/~cs150

More Related