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Games Story Development

Scripting for games Lesson 4 . Games Story Development. Aims and Objectives. Explore the key pallets of writing for games Use a Dramatic Game Level template to develop and drive your story forward. The Pallet. Two media in which to tell the story Audio Visual. Audio: Voice. Onscreen

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Games Story Development

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  1. Scripting for games Lesson 4 Games Story Development

  2. Aims and Objectives • Explore the key pallets of writing for games • Use a Dramatic Game Level template to develop and drive your story forward

  3. The Pallet • Two media in which to tell the story • Audio • Visual

  4. Audio: Voice • Onscreen • Off-Screen • Voice-over Do not mistake the two of the same

  5. Audio: EFX • Organic/diagetic sound • Inorganic/non-diagetic sound

  6. Audio: Music • Source music • Soundtrack

  7. Video: Cinematics • Pre-rendered: Cut scenes • In-Game: game engine controlled real-time animation What are the uses of both?

  8. Video: Texts • Printed text • Iconic text

  9. Video: Graphics • Health meters • Radar screens • Superimposed on the game to aid the player • Somewhat drives the narrative/game forward

  10. Using the pallet • How can ammo count affect gameplay/story? • How can in-game sound effects convey the mood in your story? • How can narration affect your story? • How will dialogue between two characters affect the story?

  11. Exposition • Necessary when you have to convey intellectual information • Plot (a briefing for a mission) • Character (attempt to tell the player about another character) • Gameplay (“to jump press A” to “I’d better check out this door”) Consider different ways of introducing each of these elements through dialogue

  12. Task Use the hand out to explore your story a little more

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