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Scripting for games Lesson 4 . Games Story Development. Aims and Objectives. Explore the key pallets of writing for games Use a Dramatic Game Level template to develop and drive your story forward. The Pallet. Two media in which to tell the story Audio Visual. Audio: Voice. Onscreen
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Scripting for games Lesson 4 Games Story Development
Aims and Objectives • Explore the key pallets of writing for games • Use a Dramatic Game Level template to develop and drive your story forward
The Pallet • Two media in which to tell the story • Audio • Visual
Audio: Voice • Onscreen • Off-Screen • Voice-over Do not mistake the two of the same
Audio: EFX • Organic/diagetic sound • Inorganic/non-diagetic sound
Audio: Music • Source music • Soundtrack
Video: Cinematics • Pre-rendered: Cut scenes • In-Game: game engine controlled real-time animation What are the uses of both?
Video: Texts • Printed text • Iconic text
Video: Graphics • Health meters • Radar screens • Superimposed on the game to aid the player • Somewhat drives the narrative/game forward
Using the pallet • How can ammo count affect gameplay/story? • How can in-game sound effects convey the mood in your story? • How can narration affect your story? • How will dialogue between two characters affect the story?
Exposition • Necessary when you have to convey intellectual information • Plot (a briefing for a mission) • Character (attempt to tell the player about another character) • Gameplay (“to jump press A” to “I’d better check out this door”) Consider different ways of introducing each of these elements through dialogue
Task Use the hand out to explore your story a little more