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In this lesson, we explore the significance of game genres and their codes and conventions through the analysis of existing games. By comparing two games within the same genre, students will demonstrate their understanding of storytelling forms, representation, and emotional themes. We will dive into interactive elements such as cutscenes, player control, and dialogue, using examples from action-adventure RPGs like "The Legend of Zelda." Students will engage in discussions on genre diversity and its impact on narrative construction, referencing key theories and defining characteristics.
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Game Story Development Lesson 3
Demonstrate an understanding of game genres and it’s codes and convention • Analyse existing games and evident your understanding of its genre • Compare two games of the same genre Aims and Objectives
You have been asked to explain the following areas (with illustrative examples): • Forms of storytelling • Game genres • Approaches • Representation • Emotional themes • Interactive story • Writing strategies Assignment 1
Interactive story: Cut scenes, player control, dialogue. Fan fiction. Genre: Action adventure RPG Narrative: Will Wright’s Structuralism theory Representation: Female lead – weak, society is weak. Ganon – ginger. Emotional themes: Relationship between man and the bird/competitiveness (Skyward). Heroism, courage, hope. Relationship between Link and Zelda. Quick analysis of The Legend of Zelda
Genre • Narrative • Representation • Emotional themes • Interactive Story Elements of game story: Recap
”A means of constructing both the audience and the reading subject” (Fiske 1987, 114) “As a filmmaker you get typecast just as much as an actor does, so I'm trapped in a genre that I love, but I'm trapped in it!” (Romero) ‘The concept of genre offers the possibility of recognizing similarities even in the midst of great diversity.’ (Shepherd & Watters, 1998, pp 97)
The word genre comes from the French (and originally Latin) word for 'kind' or 'class'. • Genres were defined by Film Production Companies (Warner Bros. – Gangster films, MGM – Big budget, Ealing Studios – Comedy) • Now they are widely used to describe a type • It is a definition of a type according to the codes and conventions of that product What is genre?
First-person shooter – Halo • MMO FPS (massively multiplayer online first person shooter) – PlanetSide • Light gun shooter – Duck Hunt • Shoot ‘em up – Space Invaders • Tactical shooter - Medal of Honour • Third-person shooter – Gears of War • No narrative during online games • Campaign • For fun • Can be mixed with horror, adventure, warzone and RPG The ‘Shooter’ genre
In groups of 3-4 research a given genre (25mins) • Horror • Simulation • Adventure • RPG • Do these genres go into other genres? • Sub genres • Codes and conventions? • Examples of games? • Effect on narrative Task 1