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Discover the complete guide to powerful weapons and specialty cards in Lunch Money. This player aid outlines key actions, terminology, and card descriptions that enhance your gameplay strategy. Learn how to deal damage effectively, disarm opponents, and perform a range of attacks from basic strikes to special combos. Control the battlefield with dodges, blocks, and unique moves like 'Choke,' 'Tantrum,' and 'Humiliation.' Familiarize yourself with card mechanics, including attacks that can't be blocked and effects that reverse attacks for maximum advantage.
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Lunch Money (with Sticks & Stones) - Player Aid WEAPON(magenta) deal damage and return to hand; 1 of each in deck Disarm [4] Dodge [10] – avoids damage Block [13] – can be followed by Grab, defender has first chance Backlash [2] – reverses single or combo attack 5 12 13 11 10 9 8 14 6 15 4 7 3 2 1 • Chunk [2] – can’t be blocked, to disarm must be grabbed BASIC ATTACK (yellow) deal damage and discard; 4 of each in deck unless noted *If dodged, apply to next player SPECIALTY CARDS (orange) Perform action and discard; # in deck noted; = describe it! • Big Combo [4] – each dodge/block cancels 3 of the damage • Poke in the Eye [4] – free basic attack, victim can’t attack/defend for a turn • Stomp [4] – victim deals half damage on next attack • Uppercut2 [1]– free basic attack • Nuts [2] – can always return to hand after use • 2-Fer [3] – deals two 3-damage attacks, can be split between 2 opponents • Tantrum [4] – deals five 1-damage attacks on a single opponent • Imaginary Friend [4] – allows free, defendable basic attack at end of turn • Hippie [2] – everyone plays 1 free, defendable basic attack against Hippie • Time Out [2] – opponent is out for 2 rounds, Freedom counters immediately • Abandonment [3] – opponent must discard and redraw hand, cannot be countered at all • Weird [2] – increase a basic or specialty attack card by 2 damage • Humiliation [4] – cancel any card, any time, then free basic attack or weapon Headbutt Freedom Stomp • Choke [1] – 1 damage plus 1 each round. Attacker and victim • can’t defend. Victim can only deal half damage • basic attacks until released. • Headlock [1] – all jabs, uppercuts and stomps free. Victim can’t defend. • Wedgy [3] – 1 damage and reduce victim’s attacks by 1 until freedom • Spank [3] – 2 damage • Powerplay [4] – 3 damage then free basic attack • Cooties [1] – 1 damage plus 1 each round, grabs and blocks transmit • Free basic attack or weapon Freedom [4] Dodge [10] Grab [11] Backlash • First Aid [8] – restore 2 health per card, can play out of turn if health reaches zero • Hide [2] – can’t attack or be attacked for a round, can play First Aid immediately • Faster [2] – play with Dodge or Block to make unlimited that turn, effective against multi-attack cards