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CS 691 Computational Photography

CS 691 Computational Photography. Instructor: Gianfranco Doretto Image Warping. f. f. f. T. T. x. x. x. f. x. Image Transformations. Image Filtering : change range of image g(x ) = T(f(x )). I mage W arping : change domain of image g(x ) = f(T(x )). T. T.

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CS 691 Computational Photography

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  1. CS 691 Computational Photography Instructor: Gianfranco Doretto Image Warping

  2. f f f T T x x x f x Image Transformations Image Filtering: change range of image g(x) = T(f(x)) Image Warping: change domain of image g(x) = f(T(x))

  3. T T Image Transformations Image Filtering: change range of image g(x) = T(f(x)) f g Image Warping: change domain of image g(x) = f(T(x)) f g

  4. Parametric (global) warping Examples of parametric warps: aspect rotation translation perspective cylindrical affine

  5. T Parametric (global) warping Transformation T is a coordinate-changing machine: p’ = T(p) What does it mean that T is global? Is the same for any point p can be described by just a few numbers (parameters) Let’s represent T as a matrix: p’ = Mp p = (x,y) p’ = (x’,y’)

  6. Scaling • Scaling a coordinate means multiplying each of its components by a scalar • Uniform scaling means this scalar is the same for all components: x2

  7. X x2,Yx 0.5 Scaling • Non-uniform scaling: different scalars per component:

  8. Scaling Scaling operation: Or, in matrix form: scaling matrix S What’s inverse of S?

  9. (x’, y’) (x, y) θ 2-D Rotation x’ = xcos(θ) - ysin(θ) y’ = xsin(θ) + ycos(θ)

  10. (x’, y’) (x, y) θ 2-D Rotation x = rcos(ϕ) y = r sin (ϕ) x’ = rcos(ϕ + θ) y’ = r sin (ϕ+θ) Trig Identity… x’ = rcos(ϕ) cos(θ) – rsin(ϕ) sin(θ) y’ = rsin(ϕ) cos(θ) + rcos(ϕ) sin(θ) Substitute… x’ = xcos(θ) - ysin(θ) y’ = xsin(θ) + ycos(θ) ϕ

  11. 2-D Rotation • This is easy to capture in matrix form: • Even though sin(θ) and cos(θ) are nonlinear functions ofθ, • x’ is a linear combination of x and y • y’ is a linear combination of x and y • What is the inverse transformation? • Rotation by –θ • For rotation matrices R

  12. 2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Identity? 2D Scale around (0,0)?

  13. 2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Rotate around (0,0)? 2D Shear?

  14. 2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Mirror about Y axis? 2D Mirror over (0,0)?

  15. 2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Translation? NO! Only linear 2D transformations can be represented with a 2x2 matrix

  16. All 2D Linear Transformations • Linear transformations are combinations of … • Scale, • Rotation, • Shear, and • Mirror • Properties of linear transformations: • Origin maps to origin • Lines map to lines • Parallel lines remain parallel • Ratios are preserved • Closed under composition

  17. Consider a different Basis j =(0,1) v =(vi,vj) pij puv u=(ui,uj) i =(1,0) pij=5i+4j= (5,4) puv = 4u+3v = (4,3)

  18. Linear Transformations as Change of Basis v =(vi,vj) j =(0,1) Any linear transformation is a change of basis!!! puv pij u=(ui,uj) i =(1,0) puv = (4,3) pij= 4u+3v = (pi,pj) ? u v u v 4 pi = 4ui+3vi pj= 4uj+3vj i i i i = = pij puv u v u v 3 j j j j

  19. What’s the inverse transform? j =(0,1) v =(vi,vj) • How can we change from any basis to any basis? • What if the basis areorthonormal? And orthogonal? pij puv u=(ui,uj) i =(1,0) pij= (5,4) = puu+ pvv puv= (pu,pv) = ? -1 -1 u v u v 5 i i i i = = puv pij u v u v 4 j j j j

  20. Projection onto orthonormalbasis j =(0,1) v =(vi,vj) pij puv u=(ui,uj) i =(1,0) pij= (5,4) puv = (u·pij, v·pij) u u u u 5 i j i j = = puv pij v v v v 4 i j i j NOTE: The inverse is just the transpose!

  21. Homogeneous Coordinates • Q: How can we represent translation as a 3x3 matrix?

  22. Homogeneous Coordinates Represent coordinates in 2 dimensions with a 3-vector

  23. y 2 (2,1,1) or (4,2,2) or (6,3,3) 1 x 2 1 Homogeneous Coordinates • Add a 3rd coordinate to every 2D point • (x, y, w) represents a point at location (x/w, y/w) • (x, y, 0) represents a point at infinity or a vector • (0, 0, 0) is not allowed Convenient coordinate system to represent many useful transformations

  24. Homogeneous Coordinates • Q: How can we represent translation as a 3x3 matrix? • A: Using the rightmost column:

  25. Translation Example of translation Homogeneous Coordinates tx = 2ty= 1

  26. Basic 2D Transformations Basic 2D transformations as 3x3 matrices Translate Scale Rotate Shear

  27. Matrix Composition Transformations can be combined by matrix multiplication p’ = T(tx,ty) R(Q) S(sx,sy) p Does the order of multiplication matter?

  28. Affine Transformations • Affine transformations are combinations of … • Linear transformations, and • Translations • Properties of affine transformations: • Origin does not necessarily map to origin • Lines map to lines • Parallel lines remain parallel • Ratios are preserved • Closed under composition • Model change of basis • Will the last coordinate w always be 1?

  29. Projective Transformations • Projective transformations … • Affine transformations, and • Projective warps • Properties of projective transformations: • Origin does not necessarily map to origin • Lines map to lines • Parallel lines do not necessarily remain parallel • Ratios are not preserved • Closed under composition • Models change of basis

  30. 2D image transformations • These transformations are a nested set of groups • Closed under composition and inverse is a member

  31. Recovering Transformations • What if we know f and g and want to recover the transform T? • willing to let user provide correspondences • How many do we need? ? T(x,y) y y’ x x’ f(x,y) g(x’,y’)

  32. Translation: # correspondences? • How many Degrees of Freedom? • How many correspondences needed for translation? • What is the transformation matrix? ? T(x,y) y y’ x x’

  33. Euclidian: # correspondences? • How many DOF? • How many correspondences needed for translation+rotation? ? T(x,y) y y’ x x’

  34. Affine: # correspondences? • How many DOF? • How many correspondences needed for affine? ? T(x,y) y y’ x x’

  35. Projective: # correspondences? • How many DOF? • How many correspondences needed for projective? ? T(x,y) y y’ x x’

  36. Slide Credits • This set of sides also contains contributionskindly made available by the following authors • Alexei Efros • Richard Szelisky

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