Graphics Primitives in Processing: Shapes and Colors
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Learn how to draw basic shapes such as rectangles, ellipses, and curves in Processing. Understand color manipulation and transparency settings. Explore Bézier curves and their mathematical concepts.
Graphics Primitives in Processing: Shapes and Colors
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Graphics Primitives in Processing 1/14/2010
size(x, y) ; • Sets the initial size of the screen • Units are in pixels • Pixel == picture element • Small dots on the size • 1080p has resolution of 1920×1080
background(value); • background(0); • background(127); • background(255);
rect(x, y, width, height); rect(50, 20, 100, 100); x and y are the upper left corner rect(10, 10, 50, 50); rect(80, 70, 60, 110);
ellipse(x, y, width, height); ellipse(90, 90, 100, 100); x and y are the center ellipse(90, 90, 160, 160); ellipse(110, 120, 70, 30);
Order of Function Calls ellipse(70, 70, 110, 110); rect(80, 80, 100, 100); rect(80, 80, 100, 100); ellipse(70, 70, 110, 110);
Other Drawing Functions triangle(x1, y1, x2, y2, x3, y3); quad(x1, y1, x2, y2, x3, y3, x4, y4); curve(x1, y1, x2, y2, x3, y3, x4, y4); arc(x, y, width, height, start, stop);
Grayscale: fill(value); fill(0); rect(80, 80, 100, 100); fill(255); rect(80, 80, 100, 100); fill(0); ellipse(70, 70, 110, 110);
RGB Color • x,y,z is equivalent to r,g,b • Additive color model • Each parameter has a default range of 0-255 representing the intensity of light
Color: fill(value); • size(300,300); • background(255); • fill(0, 255, 0); • rect(25, 25, 100, 100); • fill(0, 0, 225); • rect(100, 100, 100, 100); • fill(255, 0, 0); • ellipse(225, 225, 110, 110);
Colors: stroke(value); stroke(0); rect(50, 20, 100, 100); stroke(255); fill(0); rect(50, 20, 100, 100);
Transparency fill(255); rect(80, 80, 100, 100); fill(0, 100); ellipse(70, 70, 110, 110); fill(255); rect(80, 80, 100, 100); fill(0, 10); ellipse(70, 70, 110, 110);
Other Color Functions noStroke(); noFill(); strokeWeight(weight);
In Class Lab • Lab 2: Draw three ellipses. Draw three bezier curves. Draw three rectangles. Create a composition using at least one of each of the following shapes: rectangle, ellipse, and curves.
Bézier Curves • Developed by engineer Pierre Bezier in the 70’s for Renault • Used in Adobe’s PostScript model • A cubic Bézier curve has 4 points: 2 end points and 2 control points • Demo at • http://demonstrations.wolfram.com/BezierCurves/ • http://www.idi.ntnu.no/~mlh/codebase/grafisk2/ • Jason Thielke
The Math Behind the Curves • Given a Bezier curve with endpoints (x0,y0) and (x3, y3), and control points (x1, y1) and (x2, y2). • 2 equations define points on the curve. Both are evaluated for values of 0 ≤ t ≤ 1. • x(t) = axt3 +bxt2 + cxt + x0 • y(t) = ayt3 +byt2 + cyt + y0 • See the curve being mapped in the demo below http://www.moshplant.com/direct-or/bezier/bezier.html
Homework 1 • Your assignment is posted in Moodle. • If you need help with Illustrator’s Bezier Curves implemented with the Pen Tool the Illustrator Help page for the Pen Tool will be helpful. • Remember that the terminology is different for Adobe’s Bezier curves: ie • Control Points are called Direction Points • End Points are called Anchor Points