1 / 14

Game Design

Game Design. By Michele Fisher. A Brief History. Computer games started in the 1960s Earliest games were developed by hobbyist on the university mainframes. Original content vs pre-existing content IPRH – Intellectual Property Rights Holder. Introduction. What is Game Design?

azura
Télécharger la présentation

Game Design

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Game Design By Michele Fisher

  2. A Brief History • Computer games started in the 1960s • Earliest games were developed by hobbyist on the university mainframes. • Original content vs pre-existing content • IPRH – Intellectual Property Rights Holder

  3. Introduction • What is Game Design? • The purpose of the game design process is essentially to direct the creation of a game given a set of constraints. These constraints vary depending on the type of game being designed. (Wikipedia, 2006) • Game design forces you to think about all aspects of your game in detail.

  4. What should we consider is designing a game? • Technical Design Document • Creative Design Document • Project Management • Development Team • Production Design • Art Design • Programming Design • Audio Design • Quality Assurance

  5. Platform Considerations? • Arcade machines • PC • Consoles • Nintendo • X-Box • Playstation • Handheld Portables

  6. Game Genres? • Real-time Strategy (RTS) • Role Playing Games • Sports • Puzzlers • 1st Person and 3rd Person Shooters

  7. Design Documents • Technical Design Document • Summary of the project • Staff assignments and considerations • Listing of core code modules required • Creative Design Document • Back-story for the game • Basic character navigation features • Outline of inventory system

  8. Project Planning • Tasking – making assignments according to who will execute which task. • Tracking – Charting the progress (or lack of progress) for any given task. • Example of planning tools • MS Project • NXN Alienbrain

  9. Key Roles • Developer • Publisher • Producer • Designers • Programmers • Audio Programmers • Game Testers

  10. Art and Design • Modeling – building art assets including character models and props • Animation – focus is on animating character motions and environment in 2D or 3D • Mapping – focus is on creating texture maps to apply to geometric surfaces including character models and environments

  11. Audio • Composers write background music, opening and closing music, and cutscene music for game scenarios and cinematics • Suspense or climatic music • Special FX – the kicks, crunches, booms, and bangs

  12. Quality Assurance • Testers perform critical debugging tasks by playing through games looking for the following: • Gameplay problems • Freezes • Misspelled text • Inconsistencies • Missing or confusing features

  13. Summary In review, we have discussed: • A brief history of gaming • The purpose of game design • Some game design considerations • Design Documents • Project Planning and key roles • Art Design and Audio • QA

  14. Any Questions??? ?????????

More Related