1 / 17

Technology Integrations in Art and Music Education

Technology Integrations in Art and Music Education. By: Parker Raikes and Bianca Otero. Music Literacy. The ability to read standard music notation. The computer enables experimentation with alternative ways to represent music instruction.

azure
Télécharger la présentation

Technology Integrations in Art and Music Education

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Technology Integrations in Art and Music Education By: Parker Raikes and Bianca Otero

  2. Music Literacy • The ability to read standard music notation. • The computer enables experimentation with alternative ways to represent music instruction. • Music production industries like Apple and Emagic are helping change reliance on printed sheets of music to sound artifacts.

  3. Illegal Music Downloading • It has become so common in today’s society that many students don’t even realize that it is illegal anymore. • In 2010 there was a 19% decrease in downloaded music • This suggests that music streaming is becoming more popular. Ex: Pandora

  4. Technology Integration for Music • Instructional Software and Music Production Software are the most beneficial. • The “intelligent” accompaniment system (Smart Music) allows students to practice with an accompanist virtually instead of physically.

  5. Composition and Production • There are three essential tools when using this process. • Sequencers • Notation • Vocal Processing Software

  6. Continued… • Sequencers • Allow user to record, edit and playback digital audio and MIDI data.(aural) • Notation • Offer flexibility in score and page setup, part extraction and text formatting(visual) • Vocal Processing Software • Allows users to make changes to the pitch and create interesting vocal distortions.

  7. Art Education • Funding has significantly decreased since the No Child Left Behind Policy. • Teachers and administrators struggle to find ways to stretch budget for art education.

  8. Limited access to art images • Filtering software's on school computers often filter out valuable artwork as well. • This prevents students from looking at important artworks in art classes. • This can significantly inhibit the use of technology in an art classroom.

  9. Art Education Standards. • Be able to communicate at a basic level in the four art disciplines. • Be able to communicate proficiently in at least one art form. • Be able to develop and present basic analyses of works of art from combinations of perspectives. • Have an informed acquaintance with exemplary works and a basic understanding of development in the arts disciplines • Be able to relate various types of arts knowledge and skills within and across the arts disciplines.

  10. Ways to use technology to find art • Have students find specific works of art in the library and then challenge them to go online and find more from the same time period. • Use online resources so students can see new contemporary artists and the new works. • Create a digital library to use for slide shows and presentations.

  11. Art Technology • Most common resource is image digitizing equipment. • Use Graphic Scanners • Can produce computer art with software like Paintbrush and KidPixfor younger ages and Photoshop for high school levels. • They are computer peripherals that print materials into digital images on a computer.

  12. Graphic Design • Certain types of graphic design can only be done digitally like tweeting and morphing. • Students can use 3D modeling and animation software to communicate ideas visually. • Can use technology resources to create brochures and newsletters digitally • Saves a lot of time

  13. Computerized Kilns • A kiln is what is used to make pottery. • You can use a comp0uterized kiln to make pottery. • It sets the temperature automatically, monitors length of time and begins the process of cooling down and shutting off. • This saves a lot of time and resources and makes it easier on both teacher and student.

  14. Why is This Important • Has the potential to transform the learners experience. • Teachers need to acquire this knowledge so that students can learn with and from technology. • Teachers also need to “know what they don’t know” • Keep up with the technology age • Can save time, money and resources.

More Related