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dragon s treasure n.
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  1. Dragon's Treasure • Pick a dragon. • Put out the treasure. • Dragon turns around. • Try to get treasure without dragon seeing you. • Grab treasure and run back to start. • Dragon tries to touch you before you get back. X X X X X X X X

  2. Huggy • Find a space in the yard. • Pick a caller. • Children run around safely. • Caller shouts a number 1-6. e.g. 3 • Run and huddle to make groups showing that number. • Children not in a group (x) are out. • Repeat above until a winning group remains. X X X X X X X X X X X X X X X X X X X X X X

  3. "What's the time Mr. Wolf?" • Choose a wolf. • Wolf stands facing a wall. • Children line up. • Children shout “What’s the time Mr. Wolf?” • Move slowly forward. • Wolf shouts a time e.g. 1 o’clock. • When the wolf shouts “Dinner time!” he chases and catches his dinner. • Child caught is the next wolf.

  4. L .E .T .T .E .R .S . 1) Find a line to stand behind. 2) Choose a caller to stand out in front. 3) Caller shouts out a letter e.g. S 4) Any child with that letter in their name takes a jump forward. E.g. Sam, Sarah, Thomas 5) Winner will touch the caller first. 6) Winner becomes next caller. “S” Sam Ben Amy

  5. Treasure Hunt • Make two groups: Pirates and finders. • Finders close their eyes. • Pirates hide the treasure e.g. Beanbag. • Finders work as a group to find the treasure. • Pirates shout clues: • Freezing – very far away • Cold – Far away • Warm – Close • Boiling – Very close • 6) Continue until treasure is found. Freezing Boiling

  6. Traffic Lights “RED” “YELLOW” GREEN • Find a space in the yard. • Choose a caller. • Caller shouts instructions to the group to drive their cars: • Red – Park and sit down. • Yellow – Drive slowly. • Green – Drive quickly. • 4) Change caller after a minute.

  7. Dungeon Tag • Find a space. • Choose a dungeon area. • Choose a chaser. • Children run and the chaser “tags” as many children as they can. • When tagged children goto dungeon. • Children have to do 10: • Star jumps • Spotty dogs • Running on the spot • Touch toes • Before they return to game.

  8. Follow My Leader • Find a space. • Choose a leader. • Line up behind the leader. • Leader moves around the grid and children follow. • Change leaders after a minute. • Leader ideas: • Different pathways, hopping, skipping, jumping.

  9. Freeze Touch • Find a space in the yard. • Choose a “Freezer” and a “Melter” • Children run around. • Freezer tries to touch and “Freeze” as many children as possible. • Melter touches frozen children to set them free.

  10. SHARKS!! • Choose a “cree” area. • Choose two sharks. • Sharks Chase children. • Cree area is safe from sharks. • Once tagged, child becomes a shark. • Game finishes when all children are sharks or in cree. CREE

  11. Skipping Rhymes Teddy bear, teddy bear, turn around Teddy bear, teddy bear, touch the ground Teddy bear, teddy bear, show your show Teddy bear, teddy bear, that will do Teddy bear, teddy bear, go upstairs Teddy bear, teddy bear, say your prayers Teddy bear, teddy bear, turn out the lights Teddy bear, teddy bear, say good night Bumper car, bumper car 48 Whizz around the corner and slam on the brakes Policeman come and put me in jail How many days did he put me in jail?