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www.sig-glue.net. A S pecial I nterest G roup for the G ame-based L earning in U niversities and lif E long learning EU eLearning initiative 2004 - 2006. Consortium. FH JOANNEUM Gesellschaft mbH (A) Hochschule der Medien (GE) Oland Folk High School (S)
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www.sig-glue.net A Special Interest Group for the Game-based Learning in Universities and lifElong learning EU eLearning initiative 2004 - 2006
Consortium • FH JOANNEUM Gesellschaft mbH (A) • Hochschule der Medien (GE) • Oland Folk High School (S) • Research Academic Computer Technology Institute (GR) • Scienter (I) • Tampere Polytechnik (FI) • University of Edinburgh (UK)
SIG-GLUE objectives • establishment of structured collaboration and research in the game-based learning area, • creating tools that support propagating of knowledge, skills, experience in the game-based learning, • monitoring the quality and establishing a quality stamp for game-based learning resources, • contributing to innovation of the European institution and Universities
SIG-GLUE objectives G1: SIG-GLUE community will provide a European communication and exchange platform for game-based learning in the field of universities and lifelong learning.
SIG-GLUE objectives G2: Aim of the SIG-GLUE community is to support end users by the application of game-based learning in the first place. To support development and application of formally acknowledged joint game-based lectures and courses.
SIG-GLUE objectives G3: Establishing a Quality stamp for game-based learning resources and permanent monitoring the quality.
SIG-GLUE objectives G4: Workshops & events - to educate the educators - to promote innovative learning approaches - to inform on current research and design of educational games
SIG-GLUE objectives G5: Establishment of different Task Forces - to be identified and defined by the participating members - based on the common interests - user analysis and - trends and recent developments
SIG-GLUE results • Community on GBL • Task Forces • National SIG-GLUE events & workshops on game-based learning • International SIG-GLUE events & workshops on game-based learning • News letter (bi-monthly & web-site)
SIG-GLUE results • Guidelines and case studies: application of game based learning • Guidelines for development of educational games • Formalised quality reviewing procedure • Support for „UniGame: Social Skills and Knoweldge Training“ platform users
SIG-GLUE stakeholders • Teachers, trainers, tutors • higher education • adult education • companes, external training providers • social workers • Learners • students • adult learners, workers • unemployed
SIG-GLUE stakeholders • Others • Education authorities • Training providers • Curriculum development specialists • e-learning Industry • Publishers • Multimedia content providers • The research community
http://www.sig-glue.net Contact: Maja Pivec Maja.Pivec@fh-joanneum.at Anastasia Sfiri Anastasia.Sfiri@fh-joanneum.at