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Classroom Games and Exercises

Discover the importance of incorporating games into educational settings to enhance motivation and learning. Games create a common context, promote active participation, foster understanding, and encourage teamwork. They can reinforce knowledge and make learning enjoyable. Effective classroom games are focused and purposeful, while ineffective ones may confuse or distract students. Learn how to plan and execute engaging activities using common materials, ensuring they fit your teaching goals and maintaining a low-stress environment for students.

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Classroom Games and Exercises

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  1. Classroom Games and Exercises Janelle Heineke February 6, 2014

  2. Why Use Games? • To motivate learning. • To provide a common context. • To encourage learning through action. • To foster self-generated understanding • To use class time efficiently. • To encourage interaction and teamwork. • To reinforce and apply learning. • To vary the classroom pace. • To make learning more fun.

  3. Effectiveness of Games • Games are effective when they are: • Short and focused • Long(er) and integrating • Games are less effective when they are: • “Black Box” games • Games that confuse rather than clarify • Games that can be “gamed.”

  4. Candidate Topics • Concepts (in my field) • Process analysis • Push and pull production • Statistical quality control • Dimensions of quality • Taguchi methods • What about yours?

  5. Fundamentals • Use commonly available materials • Create, rather than present, data • Match complexity to the purpose • Allow groups to enhance the experience • Keep tasks low-stress • Adapt . . .

  6. Logistics • Plan and prepare • Yourself • Your students • Make it fit • Sequence • Duration • Don’t over-direct the exercise

  7. Final Thought • Games/exercises are fun -- but they’re also a serious approach to teaching and learning. • If the value of the lessons learned is not worth the time, students will be frustrated – and the value of the exercise is lost.

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