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dominique.jaccard @ heig-vd.ch stefano.riboni @ heig-vd.ch University of Applied Sciences

AS-Project. A Simulation for Project Management Education. dominique.jaccard @ heig-vd.ch stefano.riboni @ heig-vd.ch University of Applied Sciences Western Switzerland heig-vd. Agenda. Concepts Screenshots In practice. Concepts. Objectives … and pedagogy. Objectives.

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dominique.jaccard @ heig-vd.ch stefano.riboni @ heig-vd.ch University of Applied Sciences

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  1. AS-Project A Simulation for Project Management Education dominique.jaccard @ heig-vd.ch stefano.riboni @ heig-vd.ch University of Applied Sciences Western Switzerland heig-vd

  2. Agenda • Concepts • Screenshots • In practice

  3. Concepts Objectives … and pedagogy

  4. Objectives Traditional Project management education • not always relevant to practice Simulation as a base for • Experiential learning • Learning by mistakes Learning objectives : • develop hard and soft skills • improve ability to evaluate and apply the tools & techniques • increase awareness of complexity

  5. Pedagogical concept also Ex cathedra only Pedagogy Active learning Problem-based learning Experiential learning … simulation !

  6. Simulation concept An integrated concept ! Role Play Teamwork Web Plateform

  7. Screenshots Teams, trainers … and scriptwriters

  8. Teams interface Project overview • time • cost • quality • human factors • history

  9. Teams interface Take decisions • choices • actions Do... • the right think • at the right time

  10. Teams interface Plan & Manage • tasks • resources • work allocation • estimate costs

  11. Teams interface Gantt Chart • plan • and follow

  12. Teams interface Manage information • e-mails • and e-mails...

  13. Trainer interface Lead the simulation • configure the game • impact manually teams • spy • communicate with teams

  14. Scriptwriter interface Manage scenarios • create • modify • share

  15. Scriptwriter interface Choices • describe • create answers • create impacts

  16. Scriptwriter interface Trigger • define conditions • create impacts

  17. In practice The simulation … in practice

  18. Active learning in action TeamWork : • analysis • decisions • choices • communication producing documents preparing and giving oral presentations

  19. Domains of use Academic education bachelor, master and executive programs • Professional training • internal tailored programs • companies and organization

  20. To conclude Advantages of serious games are well known and our experience with a project management simulation confirm them: • improve participants’ involvement • develop hard and soft skills • support learning by mistakes Some disadvantages of serious games are often: • the time needed for their development • the rigidity of the scenario once developed With AS-Project, it is possible to quickly develop new specifics scenarios.

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