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How to get a job at Realtime Worlds

How to get a job at Realtime Worlds

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How to get a job at Realtime Worlds

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  1. How to get a job at Realtime Worlds Luke Halliwell

  2. Who wants a job at RTW?

  3. But seriously …

  4. … you can do better

  5. Either you’re … • Misunderstanding what we do • Not good enough • Not presenting yourself well

  6. Today: • Trends in the games industry • What we look for • CVs

  7. <1>Trends in the games industry

  8. Scale

  9. [Engineering]

  10. Change

  11. </1> • Trends: • Scale • [Engineering] • Change

  12. <2>What we look for

  13. Fundamentals • Programmers: • Raw problem solving ability • Core computer science • Crafting great code

  14. Fundamentals • Artists: • Arty stuff?

  15. Fundamentals • Artists: • Perspective, colour, light • Anatomy, architecture • Imagination

  16. Core computer science What’s your degree missing? http://ocw.mit.edu

  17. Problem solving • Projects are not intensive enough • For intensive practice: • IOI: http://ioinformatics.org • Project Euler: http://projecteuler.net/ • Google for “Online Judge” • TopCoder: http://www.topcoder.com

  18. Programming is hard • Takes 10 years: • http://norvig.com/21-days.html • Go beyond the uni syllabus • http://www.realtimeworlds.com/index.php?id=393&pid=5 • Write code, think and talk about code • Learn multiple programming languages • Use open source

  19. People skills • Make the most of group projects • Discuss technical stuff, not just design • Explaining technical ideas to artists • Or, explaining aesthetic ideas to coders • Dare to be Digital • Make most of work experience

  20. </2> • What we look for: • Fundamentals • People skills • Passion

  21. <3>CVs

  22. How CVs look to me