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Vision for Instructional Design at ASU

Vision for Instructional Design at ASU. Presented by Linda L. Merillat October 15, 2009. What Do You Think?. Let’s brainstorm ! Results below: Collaborative Teaching and modeling best practices Changing communication impacts how we teach Unity Sharing knowledge is important

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Vision for Instructional Design at ASU

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  1. Vision for Instructional Design at ASU Presented by Linda L. Merillat October 15, 2009

  2. What Do You Think? • Let’s brainstorm! Results below: • Collaborative • Teaching and modeling best practices • Changing communication impacts how we teach • Unity • Sharing knowledge is important • Acknowledge loss of basic skills • Reinforce the learning process • Relevant, Effective, and Efficient • Low – High Motivation – Faculty • Low – High Motivation - Students • More interaction needed • It’s a cultural change • It needs to be easier

  3. Facilitating the Process Integrating Instructional Design across campus Establishing philosophy of instructional design Promoting collaborative effort Encouraging strategic thinking

  4. Enabling Change Moments of Opportunity Encompassing online, hybrid, and traditional approaches Providing tools and resources Mentoring incoming faculty and aiding with ongoing professional development Leveraging “moments ofopportunity”

  5. Changing Teaching with Technology Recognizing technology as a vehicle for change Making connections Promoting interaction, collaboration, multi-media expression of ideas

  6. Technology adoption curves Images from http://edbrenegar.typepad.com/leading_questions/images/technology_adoption_life_cycle_1.jpg http://www.stsc.hill.af.mil/crosstalk/1999/11/paulk2.gif Roger’s TechnologyAdoption Curve Standard Technology Adoption S-Curve

  7. Supporting Technology For a given technology, like Blackboard Learn, where are the students? The teachers? The Environment? And the level of support for each level?

  8. Communicating Best Practices and Research • Researching new and innovative approaches • Summarizing latest research and trends • Encouraging faculty to adopt best practices • Stimulating faculty to be innovative and make advances in the field

  9. Incorporating Research from Design Levels of Interaction (Human Factors -> Design) -> Instructional Design

  10. Understanding Cultural Change Slow Continued reinforcement across all levels Gradual integration into psyche of organization Informal transmission – “idea virus” Faculty must see the benefits to their daily activities

  11. Summary Collaborative Flexible and adaptable Sustainable

  12. Portfolio Online portfolio available at:http://www.inf-o.com

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