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Working Smarter/Not Harder

Working Smarter/Not Harder

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Working Smarter/Not Harder

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  1. Working Smarter/Not Harder How can tech help you teach!

  2. What we call… what we teach! • Objectives, Benchmarks, Standards, Outcomes, Big Idea’s, GLEC’s, Content Expectations. • Learning Points, Differentiated Instruction, Project Based Learning, Data Driven Instruction. • Critical Thinking, Problem solving, Engaged learners……

  3. What we Really do… • Teach kids that come in all shapes, colors, sizes, backgrounds, levels, abilities, and attitudes. • Encourage, monitor, assess, counsel, re- teach, communication, motivate, translate, and advocate.

  4. There are just so many hours in a day! • Sooooooooooooo….. • First the Menu

  5. Executive Office of the President Department of Education A New Foundation for 21st Century Learning Education Technology Investments in the 2011 Budget Highlighting the role of technology in educating the next generation. The strategy outlined the role that educational technology could play to improve our quality of life and establish the foundation for the industries and jobs of the future. For example:

  6.  Online learning can allow adults that are struggling to balance the competing demands of work and family to acquire new skills, and compete for higher wage jobs, at a time, place and pace that is convenient for them. It can also improve access to a quality education for students in underserved areas.  Digital tutors can provide every student with immediate feedback and personalized instruction, providing them with the information needed to diagnose and correct errors, and providing challenging instruction.  Digital learning environments can generate a large volume of data that, if analyzed properly, will support “continuous improvement” by providing rich feedback to learners, teachers, curriculum designers, and researchers in the field of learning science and technology.

  7.  “Games for learning” that are compelling and engaging have the potential to increase the attentive time on task that students engage in learning. Massive multiplayer games can support the social and team-based dimensions of learning.  Simulations, such as a flight simulator for pilots or a “digital human” for medical professionals can allow students to engage in hands-on learning.  Open educational resources can be shared, adapted, re-mixed, and re-used.  Technology can increase parental involvement, provide new opportunities for students with disabilities and for English Language Learners, allow teachers to participate in “communities of practice,” and enlist professionals and retirees as online mentors.

  8. Then the Meal I use Curriculum Crafter to look up the student appropriate GLEC’s Language Arts 1st TLW write a complete sentence for a purpose and an intended audience.  TLW process write in legible manuscript at least three related sentences about topics, both narrative and informational.TLW read and write poetry.  TLW correctly spell words independently in written work.  TLW collaboratively research a topic using a variety of references, write a factual report, and individually create a visual response.

  9. Language Arts 3rd • W.GN.03.01 Write a cohesive narrative piece such as a fable, folktale, or realistic fiction using personification, setting, actions and thoughts that reveal important character traits. • W.GN.03.02 Write poetry based on reading a wide variety of grade-appropriate poetry. • W.GN.03.04 Use the writing process to produce and present a research project; initiate research questions from content area text from a teacher-selected topic; and use a variety of resources to gather and organize information. • W.GN.03.04 • Use the writing process to produce and present a research project; initiate research questions from content area text from a teacher-selected topic; and use a variety of resources to gather and organize information.

  10. Tech Tools for LA Tools for: Digital Story Telling Tools- Geography Science, Engineering,

  11. Language Arts Tech Sites • • Windows Moviemaker • Photostory3 • GoAnimate • Keerpoof • Animash • See Browser Based tools on the wiki

  12. Google Earth Map Quest All the Presidents America's Story Ancient Egypt Ben's Guide to U.S. Gov. for Kids Civil War Home Page Colonial Kids Culture Quest Department of the Treasury for Kids Early America Egyptian Mad Libs Fifty States Geography for Kids Government Information for Kids Greatest Places Online History Channel History Games Kids Next Door Map Quest Middle Ages Plymouth POTUS (U.S.Pres.) States &Capitals Sturbridge Village The History Place U.S. History White House For Kids World Atlas Social Science

  13. PBS NOVA, online videos NPR Science Friday radio show's audio archive Annals of Improbable Research Blogs at Discover (try LOOM) Science and Invention Odd Music Devices Slate mag: Science Science Tattoos Stereo World Lasers made from White Paint! Bionic Design at NAIR (.jp) Inventor of the Week Archive at the Invention Dimension The Scientific Method (from the founder of EDMUND SCIENTIFIC) Virtual Physics Demos (in Java, etc.) Smart-Tech Demos: Alife, CAs, fuzzy, neural, genetic-alg, brains, etc. J. Cramer's Alternate View articles from Analog SF Fantastic Forest at Nat. Geographic The "Notochords" science music? Submarine Races Science

  14. How to create an Interactive Lesson • Create a Wiki • Copy and Paste GLEC’s from Curriculum Crafter • Embed a video that gives a good over view of the topic • List at least 3 good URL’s that have correct content info- At least one is usually given by your text book company

  15. Use an online tool for note taking like bubblus, mind map ect • List 2-3 Choices for the students to display their learning • Add on-line interactive games using the same content topic. • Post the grading rubric on the page • Include extension Activities for extra credit.

  16. Let Look at Some Examples