1 / 12

Interface

Interface. Interface: The Players Gateway . Manual Interface: The Hardware. Visual Interface. Active Menu Systems Strategy Games RPGs Pause Menus Passive HUDs Item interfacing (e.g. Resident Evil Typewriter). The Half-Life Experiment: Total Immersion. Visual Interface Components.

braima
Télécharger la présentation

Interface

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Interface

  2. Interface: The Players Gateway

  3. Manual Interface: The Hardware

  4. Visual Interface • Active • Menu Systems • Strategy Games • RPGs • Pause Menus • Passive • HUDs • Item interfacing • (e.g. Resident Evil Typewriter)

  5. The Half-Life Experiment:Total Immersion

  6. Visual Interface Components • Character Attributes • Health / Lives • Score • Ammo, etc. • Attributes • Start/Pause screen • Map

  7. Genre Specific Elements • Action • The HUD • Adventure • Minimal Menu • RPG • Skill selection • Inventory/Attributes • Sports • Shifting interface • Strategy • Command and Control • Simulation • Realistic data integration

  8. Integration Example: Save Points • Checkpoint Based • CoD 4 • Gears of War • Selective • Quick Save / Full Save • Altered Selective (only in certain areas) • Auto-Save • Time/event based

  9. The Effect of Platform PC PS 2 PSP • Computer • More active menus • More Keyboard Commands • Console • Striped down interface • Command simplicity • Mobile & Arcade • Quickplay focus • Resolution Restrictions

  10. The Pitfalls • Unintuitive Design • Cryptic Symbols • Improper activity grouping • Steep Learning curve • Overly-complex control features • Cluttered and Obstructive Interfaces

  11. Accessibility • Disability considerations • Captions • Keyboard Control • Language & Cognitive • Intuitive graphics • Careful with text • Customization

  12. The Console Interface

More Related