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In today's digital world, interfaces are paramount for user interaction. This guide outlines crucial guidelines for creating effective interfaces, emphasizing consistency, shortcut accessibility, clear feedback, and user control. It explores common pitfalls in interface design, such as cryptic layouts and cluttered screens, that hinder usability. By examining different interface types, including active and passive visuals, we highlight their roles in enhancing user experience. Understanding these principles is vital for developers aiming to create intuitive and engaging gaming environments.
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Interface creating the connection
Guidelines for a Great Interface • Be consistent • Enable shortcuts • Provide feedback • Offer defined tasks • Permit easy reversal of actions • Allow for player control • Keep it simple • Make it customizable • Include a context-sensitive pointer • Implement different modes • Use established conventions
UsabilityDysfunctional Interfaces • Cryptic • Complex • Simplistic • Inconsistent • Inefficient • Cluttered
Interface TypesManual (Physical) • Hardware based controllers Bass Fishing Samba di Amigo Dance Dance Revolution
More Physical Interfaces • http://www.youtube.com/watch?v=e_UQUukbpMQ • http://www.youtube.com/watch?v=Z8cASgpFQgM&feature=related • http://www.youtube.com/watch?v=_iYBmAVuBns • This is difficult to pull off well: • http://www.joystiq.com/2010/03/02/ride-developer-robomodo-increases-staff/ • More to watch on your own • http://www.youtube.com/watch?v=NNbeRx0Pl7w • http://www.youtube.com/watch?v=aSpW7gaJk2c&NR=1
Interface types • Active and Passive • Active = manipulated by player • Passive = just informational • Identify the active and passive interfaces in this picture
Interface TypesVisualActive • Meant to be manipulated by player Puzzle Pirates (radial/pie menu) http://www.puzzlepirates.com I Was an Atomic Mutant (main menu)
Visual Active Interfaces: think outside the console • http://www.youtube.com/watch?v=gvhkHBfKY0Y • http://www.youtube.com/watch?v=5ks1u0A8xdU&feature=PlayList&p=CC7D731A82D4A90E&playnext=1&playnext_from=PL&index=15 • More to watch on your own • http://www.youtube.com/watch?v=dzs3_F09BFw&feature=PlayList&p=8BED69B391A85204&index=0
Intuitive • http://www.youtube.com/watch?v=mvmL1YWtGHo&feature=PlayList&p=11697B60FD5F3E89&playnext=1&playnext_from=PL&index=98 • http://www.youtube.com/watch?v=nNjB3-qGzHU&feature=PlayList&p=11697B60FD5F3E89&index=99&playnext=2&playnext_from=PL • http://www.youtube.com/watch?v=KRaN0ID_B0k&feature=related
Interface TypesVisualPassive • Player cannot interact with a passive interface. True Crime: Streets of LA (HUD = heads-up display)
Interface TypesVisualStyles Whole Screen (Myst III: Exile) Split-Screen (Adventures of Fatman) Invisible (Black & White: Creature Isle)
Visual Interface ComponentsScore Super Collapse Cyclone
More on scoring • http://www.youtube.com/watch?v=OeEGOyHKMSw • More to watch on your own • http://www.youtube.com/watch?v=CQSuacuj9Pk (strategy is tied to scoring) • http://www.youtube.com/watch?v=x0tWXzZMh9w&feature=related
Visual Interface ComponentsLives & Power Tour de France (Power) Super Mario Sunshine (Lives)
Visual Interface ComponentsMap Age of Mythology: The Titans Age of Empires II: The Age of Kings
Visual Interface ComponentsCharacter Character creation & management and character inventory interfaces from The Temple of Elemental Evil
Create Character • http://www.youtube.com/watch?v=jHrwNqxOelk&feature=related • This game was designed with the goal of the ability to create completely unique avatars • If the player spends the time to choose from the thousands and thousands of choices – the possibility of meeting another player with an identical avatar is almost impossible.
Visual Interface ComponentsStart Screen Crazy Bunker
More start screens • http://www.youtube.com/watch?v=wv-jQuZmQYE • http://www.youtube.com/watch?v=w8IZwheWTo8 • More to watch on your own • http://www.youtube.com/watch?v=S4Zzua3YZ2g (watch 2 minutes 20 seconds)
Saving the Game • Quick-save • Auto-save • Save to slot (or file) • “Save-game” debate • Which is better – immersion or balance control? • There is a question of balance.
Advice from Harry "Het3" Teasley • http://www.loonygames.com/content/1.16/guest/ • Don’t mistake "navigating the interface" for "playing the game.“ • Obvious decisions are not typically fun decisions to make. Don’t repeatedly force the player to explicitly make obvious decisions.