1 / 15

Joint Attention and Co-Construction: New Ways to Foster User-Designer Collaboration

This paper explores the importance of joint attention and co-construction in user-designer collaboration, highlighting the need for attention and methodologies to support it. It discusses the utility of eye tracking and activity theory in understanding user behavior and designing software. The chapter also introduces the repertory grid technique for eliciting common views and preferences within a community. Overall, it emphasizes the importance of considering the users' physical and social environment in software design.

brandy
Télécharger la présentation

Joint Attention and Co-Construction: New Ways to Foster User-Designer Collaboration

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Joint Attention and Co-Construction:New Ways to Foster User-Designer Collaboration Arne Raeithel and Boris M. Velichkovsky presented by Alex Feinman

  2. User-Centered Design • Freedom vs. Uncertainty of Course • “…the more you design for freely choosable, trustworthy possibilities for users, the less you will be able to foresee the possible breakdowns of expectations that users may experience…” • Need to balance focus of features with utility of a limited feature set. • Need methodology to ascertain where breakdowns are likely, and how to aid without adding new complications

  3. The Need for Attention • Users need to pay attention to complete tasks • Interruptions cause errors due to lost or mistaken context • In collaborative tasks, mismatch of participants’ attention can cause contextual errors • Software should support joint attention • performed experiments with eye tracking to capture utility of transmitting locus of attention

  4. Experiment 1 • Puzzle solving game • Novice moves puzzle pieces; Expert has access to puzzle solution • Three conditions explored: • 1. Participants communicate only by voice • 2. Expert can point to pieces with mouse • Roughly 40% improvement in performance • 3. Novice can see gaze position of expert • also 40% improvement in performance • Dialogs significantly different between 2 and 3

  5. Experiment 1

  6. Experiment 2

  7. Experiment 2 • Same task as experiment 1 • Expert can see gaze position of Novice • “significant” improvement in performance • allows deixis (pointing) without using mouse • Possible uses of eye-tracking are limited by current technology, but can draw general conclusions about the utility of recording or transmitting user's locus of attention

  8. Primer on activity theory • Views the task performed by a of community of users at three levels: • Activity - historical, socio-cultural, ongoing • Action - high level task-oriented steps • Operation - low-level steps to perform an action • No clear methodologies for each level

  9. Co-Construction of Task Structure • Communities negotiate hierarchy and boundaries of tasks • Designers of software for communities need to understand and support the task hierarchy and construction of task boundaries • e.g, might collect forms used by office and write scenarios where users use these forms specifically to inform construction of computerized forms • (compare user work in GROUP methodology)

  10. Repertory Grid Technique as method for rule-guided co-construction • Repertory grid is a mechanism for recording individual preferences for and views of certain items • Elicits stance on a number of distinctions, constructed by the informant, for each item • In this example, feelings on differing forms of communication (email, telephone, etc.) • (dates to Kelly 1955)

  11. Repertory Grid (p. 221)

  12. Common View (p. 223) – compare to p. 224

  13. Common Grid (cont.) • New tool for “eliciting common views of a domain” • Allows visualization of community's consensus views, in this example on communication tasks; best for comparison between communities • Gives insight for developer into social impact various types of communication are likely to have on a community • e.g., in this community, faxes are very similar to offical letters, so perhaps could replace them

  14. Conclusions • Need methodology to examine how users collaborate - presents methodologies for examining levels of activity theory: • Joint Attention studies - could be used to examine user's attention during testing • Common View - could be used to examine community's activity-level views on various forms of communication;or to cluster tasks • Study of email represents example of “cooperative modeling” methodology

  15. Alex’s conclusions • The chapter asks a lot of leading questions, but doesn't provide many answers • Taken from a book on activity theory, the paper emphasizes ways to look at the users’ physical and social environment, rather than just the task, when designing software

More Related