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DAY OF GAME 2 PERSON MECHANICS

DAY OF GAME 2 PERSON MECHANICS. By Daryl Gelinas & Kevin Smith. THREE THINGS OFFICIALS MUST ALWAYS BE AWARE OF:. LOCATION OF BALL LOCATION OF OTHER OFFICIALS LOCATION OF PLAYERS. PRIMARY AREAS. PRIMARY AREA - LEAD. PRIMARY AREA IS BOUNDED BY: THE END LINE FAR LANE LINE

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DAY OF GAME 2 PERSON MECHANICS

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  1. DAY OF GAME2 PERSON MECHANICS By Daryl Gelinas & Kevin Smith

  2. THREE THINGS OFFICIALS MUST ALWAYS BE AWARE OF: • LOCATION OF BALL • LOCATION OF OTHER OFFICIALS • LOCATION OF PLAYERS

  3. PRIMARY AREAS

  4. PRIMARY AREA - LEAD • PRIMARY AREA IS BOUNDED BY: • THE END LINE • FAR LANE LINE • FREE THROW LINE EXTENDED • NEAR SIDELINE

  5. LEAD OFFICIAL • MIRROR BALL • PURPOSEFUL MOVEMENT • WORK TO GET ANGLES • OPEN LOOKS • POST PLAY • CALL FIRST FOUL (ROUGH PLAY) • DISLODGE OR DISPLACE • MAY COME BALL SIDE

  6. LEAD COMES ACROSS

  7. LEAD OFFICIAL CONT. • 3-POINT SHOTS/5-SECOND COUNTS • FREE THROW LINE EXTENDED DOWN • KNOW GREY AREAS • NONVERBAL COMMUNICATION

  8. PRIMARY AREA - TRAIL • PRIMARY AREA IS: • AREA ABOVE FT LINE EXTENDED • ALSO, AREA OUTSIDE THE FT LANE ON NEAR SIDE

  9. TRAIL OFFICIAL • WORK DEEPER • BETWEEN 28 FT. LINE AND FT LINE EXT. • PURPOSEFUL MOVEMENT • WORK TO GET ANGLES • OPEN LOOK, NOT CLOSED LOOK • DON’T HUG THE SIDELINE • COME ONTO FLOOR WHEN NECESSARY

  10. TRAIL OFFICIAL CONT. • WEAK SIDE REBOUNDING • HELP LEAD • OBVIOUS MISSED CALLS • SPIN MOVES/CURLS/TRAVELS • PLAYS OPPOSITE LEAD IN THE PAINT • OFF-BALL COVERAGE • ILLEGAL SCREENS • CHUCKING CUTTERS

  11. TRAIL OFFICIAL CONT. • 3-POINT SHOTS/5-SECOND COUNTS • KNOW GREY AREAS • NONVERBAL COMMUNICATION WITH YOUR PARTNER • WILL MIRROR SUCCESFUL 3 POINT TRY • GOALTENDING/BASKET INTERFERENCE

  12. DRIVE IN LANE • BLOCK/CHARGE ON WEAK SIDE OF LANE • LEAD CAN BE BLOCKED OUT • TRAIL MUST HELP WITH CRASH

  13. BIG PICTURE MENTALITY • MOVING TO AN ANGLE THAT ENABLES AN OFFICIAL TO SEE HIS OR HER PRIMARY MATCH-UP AND AS MANY OF THE OTHER EIGHT PLAYERS AS POSSIBLE. • REFEREE OUT OF TOP & BOTTOM OF EYES AT THE SAME TIME • EXAMPLE: • SEE FLOOR, CEILING AND BOTH WALLS

  14. THROW-IN SPOTS

  15. FOUL REPORTING PROCEDURES • GO AROUND (NOT THROUGH) PLAYERS TOWARD TABLE • COME TO A COMPLETE STOP IN FOUL REPORTING AREA • USE STRONG VOICE AND CORRECT MECHANICS • COLOR, NUMBER, INFRACTION (AND NUMBER OF FREE THROWS) • COUNT (OR WIPE) THE GOAL FIRST, IF NECESSARY

  16. DOUBLE WHISTLES • FIRST: RECOGNIZE DOUBLE WHISTLE • OUTSIDE OFFICIAL: NO PRELIMINARY • VIOLATION VS. FOUL: GO WITH VIOLATION IF POSSIBLE • TAKE THE CALL IF YOU NEED TO • GET THE PLAY RIGHT!

  17. PRESS SITUATIONS • NEW LEAD: STAY BACK AND HELP • TRAIL: TRAIL PLAY, MOVE IN • KEEP PLAYERS BOXED IN • WATCH FOR SCREENS • BLOCK CHARGE: SEE DEFENDER

  18. OFFICIATING BASICS • CONCENTRATE ON YOUR PRIMARY AREA OF COVERAGE • DICTATE OPEN ANGLES • SEE ENTIRE PLAY • REFEREE THE DEFENSE • CALL THE OBVIOUS • BE A GREAT PARTNER

  19. CONCENTRATE ON PRIMARY AREAS • TRUST YOUR PARTNERS • DON’T BALL WATCH • BUT KNOW STATUS OF BALL AT ALL TIMES • ACTION AREAS • COMPETITIVE MATCH-UPS

  20. DICTATE OPEN ANGLES • MOVE WITH A PURPOSE • GET AN OPEN LOOK • PROPER POSITIONING LEADS TO: • LESS GUESSING • ACCURATE CALLS • CONSISTENT CALLS

  21. SEE ENTIRE PLAY • OPEN ANGLES • BIG PICTURE MENTALITY • START, DEVELOP, AND FINISH • DOES CONTACT AFFECT: SPEED, QUICKNESS, AND BALANCE ORRHYTHM • QUARTER EXAMPLE

  22. REFEREE THE DEFENSE • REFEREE THE DEFENSE • IN ALL ONE-ON-ONE SITUATIONS ON THE BALL • PRIMARY ATTENTION TO THE LEGALITY OF THE DEFENDER • OFFENSIVE PLAYER IN FIELD OF VISION, BUT FOCUS IS ON THE DEFENDER

  23. CALL THE OBVIOUS • EVEN OUT OF YOUR PRIMARY • NO MATTER WHAT THE SCORE • OH,OH NO, AND OH $#!T

  24. BE A GREAT PARTNER • COMMUNICATION • TEAMWORK • NO EGO • MENTORING • NEVER ALLOW OUR TEAM TO MAKE A MISTAKE

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