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Process and Prototypes

Process and Prototypes. Lecture 3 of Game Mod Workshop Brian Schrank. Spiral Model of Software Development. What’s the purpose of a Prototype ?. What’s the purpose of a Prototype ?. To ask a question. You make a prototype to ask ONE question:.

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Process and Prototypes

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  1. ProcessandPrototypes Lecture 3 of Game Mod Workshop Brian Schrank

  2. Spiral Model ofSoftware Development

  3. What’s the purpose of a Prototype?

  4. What’s the purpose of a Prototype? To ask a question.

  5. You make a prototypeto ask ONE question: • Can the engine and processer handle the gameplay or graphics we’re planning?

  6. You make a prototypeto ask ONE question: • Is core gameplay be feasible to program?

  7. You make a prototypeto ask ONE question: • Is core gameplay be fun to play?

  8. You make a prototypeto ask ONE question: • How will feature X work with feature Y?

  9. Prototype Tips!

  10. Prototype the Toy First!

  11. Prototype Tips! • Forget Quality! • Let it go, it’s just trash…

  12. Prototype Tips! • Forget Quality! • Biggest Threat First!

  13. Prototype Tips! • Forget Quality! • Biggest Threat First! • Create in Parallel! • Art • Gameplay • Processing • Concept

  14. Prototype Tips! • Forget Quality! • Biggest Fire First! • Create in Parallel! • Art • Gameplay • Processing • Concept • Go Analog!

  15. Game Development Process • State the problem. • Brainstorm some possible solutions. • Choose a solution. • List the risks of using that solution. • Build prototypes to mitigate the risks. • Test the prototypes. If they are good enough, stop. • State the new problems you are trying to solve, and go to step 2.

  16. What are the 8 Filters?

  17. 8 Filters • Artistic Impulse: Does it FEEL RIGHT?

  18. 8 Filters • Artistic Impulse • Demographics: Will the target people LIKE it?

  19. 8 Filters • Artistic Impulse • Demographics • Experience Design: Will the game FLOW?

  20. 8 Filters • Artistic Impulse • Demographics • Experience Design • Innovation: How am I PUSHING the medium?

  21. 8 Filters • Artistic Impulse • Demographics • Experience Design • Innovation • Salability: Will it flourish in the marketplace?

  22. 8 Filters • Artistic Impulse • Demographics • Experience Design • Innovation • Salability • Engineering: Is the game feasible to make?

  23. 8 Filters • Artistic Impulse • Demographics • Experience Design • Innovation • Salability • Engineering • Social: Does my team/class like the game?

  24. 8 Filters • Artistic Impulse • Demographics • Experience Design • Innovation • Salability • Engineering • Social • Playtesting: What problems did they dig up?

  25. Questions?

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