250 likes | 335 Vues
Process and Prototypes. Lecture 3 of Game Mod Workshop Brian Schrank. Spiral Model of Software Development. What’s the purpose of a Prototype ?. What’s the purpose of a Prototype ?. To ask a question. You make a prototype to ask ONE question:.
E N D
ProcessandPrototypes Lecture 3 of Game Mod Workshop Brian Schrank
What’s the purpose of a Prototype? To ask a question.
You make a prototypeto ask ONE question: • Can the engine and processer handle the gameplay or graphics we’re planning?
You make a prototypeto ask ONE question: • Is core gameplay be feasible to program?
You make a prototypeto ask ONE question: • Is core gameplay be fun to play?
You make a prototypeto ask ONE question: • How will feature X work with feature Y?
Prototype Tips! • Forget Quality! • Let it go, it’s just trash…
Prototype Tips! • Forget Quality! • Biggest Threat First!
Prototype Tips! • Forget Quality! • Biggest Threat First! • Create in Parallel! • Art • Gameplay • Processing • Concept
Prototype Tips! • Forget Quality! • Biggest Fire First! • Create in Parallel! • Art • Gameplay • Processing • Concept • Go Analog!
Game Development Process • State the problem. • Brainstorm some possible solutions. • Choose a solution. • List the risks of using that solution. • Build prototypes to mitigate the risks. • Test the prototypes. If they are good enough, stop. • State the new problems you are trying to solve, and go to step 2.
8 Filters • Artistic Impulse: Does it FEEL RIGHT?
8 Filters • Artistic Impulse • Demographics: Will the target people LIKE it?
8 Filters • Artistic Impulse • Demographics • Experience Design: Will the game FLOW?
8 Filters • Artistic Impulse • Demographics • Experience Design • Innovation: How am I PUSHING the medium?
8 Filters • Artistic Impulse • Demographics • Experience Design • Innovation • Salability: Will it flourish in the marketplace?
8 Filters • Artistic Impulse • Demographics • Experience Design • Innovation • Salability • Engineering: Is the game feasible to make?
8 Filters • Artistic Impulse • Demographics • Experience Design • Innovation • Salability • Engineering • Social: Does my team/class like the game?
8 Filters • Artistic Impulse • Demographics • Experience Design • Innovation • Salability • Engineering • Social • Playtesting: What problems did they dig up?