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Resourcing Graduate Qualities Through PDP

Resourcing Graduate Qualities Through PDP. Sharon Milner Michaela Black Greg Kelly. Outline of Discussion. Resources developed and rationale: UMAP, ‘PDP at a Glance’, PDP website Links between PDP, GA, HEAR, KIS Examples of practice and challenges. ‘PDP at a Glance’.

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Resourcing Graduate Qualities Through PDP

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  1. Resourcing Graduate Qualities Through PDP Sharon Milner Michaela Black Greg Kelly

  2. Outline of Discussion • Resources developed and rationale: • UMAP, ‘PDP at a Glance’, PDP website • Links between PDP, GA, HEAR, KIS • Examples of practice and challenges

  3. ‘PDP at a Glance’

  4. GEL A Generic Tool for Game Enhanced Learning Michaela Black Dave Bustard Martin McKinney Adrian Moore Peter Moffett – Placement Student

  5. Background • Research from PhD student Therese Charles “Enhanced eLearning Engagement using Game Absorption Techniques” producing a Framework and 3 years positive results • University funded placement for CIE to develop cost effective tool to easily implement framework

  6. GOLF: Game-Orientated Learning Framework • SIX factors contributing to effective engagement in digital games • FUN: engagement is easier if the experience is enjoyable • SOCIAL: engagement is reinforced by the social support of others going through the same experience • IDENTITY: engagement can be encouraged if everyone has a visible role in the learning environment • CHALLENGE: engagement can build on human competitive drive, enhanced by social pressure • STRUCTURE: engagement is more likely if objectives and constraints are clear and acceptable • FEEDBACK: engagement is reinforced by making achievement explicit and timely

  7. GEL: Game Enhanced Learning Tool • Simplifies the ‘gamification’ of a module • Web based system for staff and students • Supports Group or Individual games • Basic Steps: • Create a course • Add a module • Upload students to module from Banner • Add a challenge to module with point allocation • Most basic game is attendance • Record points • Students receive automatic feedback • Leaderboard creates competition

  8. Student Feedback: Gauges • Each challenge will have feedback in form of a gauge • Students can also view their own group members • Staff can view groups or individual students

  9. Dynamic Structural Elements to Challenges

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