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Super Smash Ball is an innovative game that harmoniously combines physical and mental challenges. Players control a character on a control pad by stepping on arrows to avoid bouncing balls. Designed to promote agility and strategic planning, the game encourages physical movement through agile character controls and mental focus as players navigate their surroundings. With a prototype foundation laid, our team is refining the code and enhancing board stability to ensure an entertaining and accessible gaming experience. User studies will help confirm its engaging nature.
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Status Report Team Hacker Kyle Rogers, Abdul Alzadjali, BibiEsmael, Ahmed Alkiyumi, Abdullah Aljemaz, Chris Keale
Problem Statement • To create a game that has all aspects of health, including physicaland mental • Whether our game is physical enough, mentally challenging enough • Create a game that is entertaining yet not too complicated (yet not too simple) • Unchanged from Project Proposal
Solutions To the Problem • Super Smash Ball addresses most health aspects • Physical – agile movements required to move the character fast enough • Mental – the user must plan where they want to move the character to • Physical – the user must coordinate the placement of their feet to hit the pads in the correct places and times to move the character in the desired way • Is very entertaining but relatively simple (we will find out how entertaining after user studies)
Further Addressing the Problem • We placed the pads a certain distance from each other (and made them a certain width) to advocate more movement by the user • Had to ensure they were not placed too close to the edge to make the board more stable • Made them 3 cm from the edge • To make game more entertaining, we added multiple balls that follow the character (also made game more challenging) • To make game more accessible, we made the balls move more slowly
Description of our Game • Game where character is avoiding balls bouncing around screen, a user controls the character by stepping on different arrows on a control pad. • 1st prototype • Paper and tape on ground to simulate the control pad, rulers the simulate the balls • 2nd prototype • Piece of cardboard to scale of the board, rulers for the ball • Final prototype • Actual constructed board, code not yet finished and integrated • Demo of the game can be played strictly on the laptop, and has the exact same gameplay as the final game will
Where are We At? • Pretty close to desired position on the timeline • Need to get code working fully before spring break • Also need to further sturdy the board with more 2x4’s • Most important step is to integrate the sensors into the program, and make the game work with the resistor sensor