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Engaging reluctant learners through e-learning

Engaging reluctant learners through e-learning. Alicia Boyle, Ruth Wallace, Cathy Curry and Mark Manado Social Partnerships in Learning Research Consortium Charles Darwin University. Why e-learning?. Learning is based on relationships Learning needs interaction and learners’ activity

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Engaging reluctant learners through e-learning

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  1. Engaging reluctant learners through e-learning Alicia Boyle, Ruth Wallace, Cathy Curry and Mark Manado Social Partnerships in Learning Research Consortium Charles Darwin University

  2. Why e-learning? • Learning is based on relationships • Learning needs interaction and learners’ activity • Work and industry focussed learning and assessment • Engaging learners’ worlds and perspectives • Co-production of learning objects • Intuitive software • Mobile technologies in learners’ pockets

  3. Why not e-learning? • Learning is based on relationships • Learning needs interaction and learners’ activity • Technology can dominate the interaction • Poor industry based resources • Access to technology and digital literacies

  4. Google Earth http://earth.google.com/index.html

  5. Using digital stories • Making multimedia stories • Incorporate images from participants’ context • Add participants’ voices in their own language, dialect, accent • Link to text that builds understandings

  6. http://www.microsoft.com/windowsxp/using/digitalphotography/PhotoStory/default.mspxhttp://www.microsoft.com/windowsxp/using/digitalphotography/PhotoStory/default.mspx

  7. Using audio recordings • Variety of hardware - ipods, MP3 players, voice recorders hardware. • Variety of software. Audacity is a free, easy-to-usec digital audio editor and recorder. • Audacity can record live audio through a microphone. • Edit MP3, and WAV sound files. • Simple editing functions - cut, copy, split, duplicate and mix sounds together.

  8. Recording in Audacityhttp://audacity.sourceforge.net/

  9. Mobile Technologies

  10. Power Up Plus http://powerupplus.cdu.edu.au

  11. Electronic Whiteboard

  12. Blogs and Wikis http://www.wikispaces.com/ http://wugularr.wikispaces.com/Youth+Week+2008

  13. Using e-learning • For RPL • For teaching • To review information • To provide reuseable objects • For assessment • To improve use of learners’ and teachers’ time

  14. Using E-Portfolios and RPL • Collecting evidence through images, voice, movies, documents • Lifelong learning tool • Mapping to national competencies • Demonstrating competence in diverse contexts http://www.skillsbook.com.au/

  15. Using Survey Monkey FREE tool to create a quick and easy professional online survey. • Design your Survey • Collect Responses • Analyse Results www.surveymonkey.com

  16. E-learning principles • Start from the participants’ context, expectations and understandings • Explore software’s flexibility • People are better adapters than technology • Assume diversity of application and expectations

  17. E-learning principles • Be participant centred, build on existing work • Hand over control of learning • Allow space for peer learning and control 76[1]. Weaving - Making a Flat Animal Sculpture.pdf • Link to industry level standards and assessment • Expect the unexpected

  18. Resources • Flexible learning http://www.flexiblelearning.net.au/ • Lornhttp://lorn.flexiblelearning.net.au/ • Screencast • Adobe Connect • Flickr • Gooogle talk • Elluminate

  19. Resources • Blogger • VETvirtual • Wikispaces • Del.ico.us • YouTube http://earth.google.com/tour.html#v=5

  20. Getting started • Try one good idea to start with • Build/join a network of e-learning champions • List and report the outcomes • Look at existing resources • Source support funding and experts • Stay focussed on the learning • Be resilient in the face of adversity • Learn with learners • Be ready to change

  21. Getting started • Build digital literacies • You don’t have to be the expert

  22. Thank you Contact ruth.wallace@cdu.edu.au

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