The Medium Access Control Sublayer. Chapter 4. Data Link Layer – Accessing the Media. Menyatakan bahwa DDL berkaitan dengan NL dan PL serta menjalankan baik software and hardware. Data Link Sub layers. LLC MAC. Media Access Control Techniques.
Une image / un lien ci-dessous est fourni (tel quel) pour télécharger la présentation
Politique de téléchargement : le contenu du site vous est fourni TEL QUEL pour votre information et votre usage personnel ; il ne peut être vendu, concédé sous licence ni partagé sur d’autres sites sans l’accord de son auteur.Le contenu vous est fourni TEL QUEL, pour votre information et votre usage personnel uniquement.Téléchargez la présentation en cliquant sur ce lien.Lors du téléchargement, si vous ne parvenez pas à télécharger une présentation, l’éditeur a peut-être supprimé le fichier de son serveur.Pendant le téléchargement, si vous ne parvenez pas à obtenir une présentation, le fichier a peut-être été supprimé par l’éditeur.
Media Access Control Techniques • Menjelaskanpentingnya controlling access ke media Tanpapengontrolan • Bergantian • Semakintinggitingkatpengontrolan-nyasemakinbesar overhead nya.
Teknik Media Access Control • Media access control : • Mengatur peletakkan frame data ke media. • Ada beberapa metode untuk mengendalikan akses ke media. • Teknik pengendalian akses media didefinisikan bila dan bagaimana nodes men-share media.
Teknik Media Access Control • Metodadari media access control dilakukantergantungpada: • Berbagi Media – biladanbagaimana node berbagike media. • Topologi - Bagaimanahubunganantar node yang nampakpada data link layer
Teknik Access Control – berbagi media • Duametoda yang seringdipakaiadalah : • CSMA/Collision Detection • Pada CSMA/Collision Detection (CSMA/CD), node akanmemonitor media apakahadasinyal data, • Bilatidakada, berarti media free (kosong) sehingga node akanmengirim data .
Teknik Access Control – berbagi media • Bilasuatusinyalterdeteksidanmenandakanbahwaada node lain yang sedangmengirim data padasaat yang bersamaan, semuaperangkatakanberhentimengirimdanakanmengulangbeberapasaatkemudian. Metodeini yang akhirnyadipakaioleh Ethernet.
Teknik Access Control – berbagi media • CSMA/Collision Avoidance • Pada CSMA/Collision Avoidance (CSMA/CA), node akanmemeriksaapakah media kosongatautidak. • Bila media kosong (free) maka node akanmengirimnotifikasipada media untukkeperluanakanmenggunakannya. • Kemudian node akanmengirimkandatanya. Metodeinidipakaioleh 802.11 wireless networking technologies
Teknik Media Access Control – tidakberbagi media • Media access control protocols untuk non-shared media • Membutuhkansedikitatautanpakontrolsebelummenempatkan frame pada media.. • Protocol inimempunyaiaturandanprosedur yang sederhanauntuk media access control. • Topologi point-to-point .
Teknik Media Access Control • Menggambarkantujuandaritopologi logical danidentifikasibeberapatopologi logical yang umum.
Teknik Media Access Control • Indetifikasikarakteristikdaritopologi multi-access danmendiskripsikanimplikasi media aksesbilamenggunakantopologiini.
Teknik Media Access Control • Identifikasikarakteristikdaritopologi ring danmendiskripsikanimplikasi media aksesbilamenggunakantopologiini.
PermasalahanAlokasiKanal. • Static Channel Allocation in LANs and MANs • Dynamic Channel Allocation in LANs and MANs
Dynamic Channel Allocation in LANs and MANs • Station Model. • Single Channel Assumption. • Collision Assumption. • (a) Continuous Time.(b) Slotted Time. • (a) Carrier Sense.(b) No Carrier Sense.
Diasumsikandandisepakatibersamabahwa : Slotted time • Time divided as interval-interval discretetime (slot) • transmision frame always start at the beginning of the slot. Carrier Sense • Station always sense the line before use it.
No Carrier Sense • station not always sense the line before use it. • After a few of time, the station know the transmission fail or not.
The first Protocol : ALOHAProtocol • Pure Aloha • Slotted) Aloha • Univesity of Hawaii year : 1970 • Norman Abramson • Radio Packet Network
Pure ALOHA Basic Idea : • User possible to transmit anytime if they have the data • Sender will knows the frame was send damage or not after 270 ms • No Sense system • Using contention system
Pure ALOHA In pure ALOHA, frames are transmitted at completely arbitrary times.
Pure ALOHA (3) Throughput versus offered traffic for ALOHA systems.
Persistent and Nonpersistent CSMA Presistent CSMA : • If station has data sense the line • The line busy station wait for a several time • The line empty send the frame • If Collision occurred station wait for a few time then try to re-send • Call1 presistentbecause the probability of transmit = 1, if the line is empty. Presistent : ALWAYS detect the line until really empty
The possibility collision occure: • Station detect the line ‘ empty ‘ but maybe the packet just sent from another station not yet arrive. This because of the delay propagation. • 2 stations at the same time wait the line which has been used by the another station. If the transmission just finish then the both stations together send the packet and access the line. COLLISION!!
Packet Time delay : The Duration time between packet sent by the sender until ALL packets receive by the receiver. very important
CSMA/CD • CD : Collision Detection • After know there was a collision cancel the transmission, without waiting the sending frame finish • Reduce the time and bandwidth • MODUL used in CSMA / CD has 3 periods : • transmit • contention • idle
Collision-Free Protocols • At CSMA/CD probably will collide in the interval “ Contention” • If ( length of line) large and frame is short – the critical time (contention) more longer handle by Bit map Protocol
At the Collision Free Protocol : • Access to the channel by the Station, same as a sequence of the bit map • Every stasion has the unique allocation time for access the line and cannot use by another stasion. • If the stasion not ready when their turn comes up, they must wait their turn in the next period.
Collision-Free Protocols The basic bit-map protocol. Example :There are, 8 stations, 8 contention slot Interval divided into 2 : contention danframe
Binary Count Down The overhead of the protocol = 1 bit per station. That will develop by using the same length of address and broadcasting to the network. Every position of bit from the different station must OR and called Binary Count Down. How to Compare is as: Example : 0010,0100,1001,1010
10Base5 disebut juga Thick Ethernet, dihubungkan dengan Vampire tap. • Pd 10Base5 dihubungkan ke transceiver yang mempunyai el-circuit sbg pendeteksi collision • Controller bertanggung jawab thd essembling data kedalam format yang sesuai. • 10Base2 disebut juga Thin Ethernet dihubungkan dengan BNC yang mem- bentuk T junction BNC T junction connector.
10BaseT menggunakan Twist pair cable dilengkapi dengan HUB • Pd 10BaseT – tidak ada share cable, masing2 stasiun dihubungkan ke HUB dengan dedicated cable. • 10BaseF menggunakan Fiber Optik - mahal, - mempunyai security/ noise imunnity yang bagus - lebih susah pemasangannya dp yang lainnya - digunakan terutama untuk antar bangunan
Ethernet Cabling (2) Three kinds of Ethernet cabling. (a) 10Base5, (b) 10Base2, (c) 10Base-T.
Coax Cable segment ( 500 m max ) Coax cable Transceiver cable 50 m max Transceiver and connection to coax cable - 100 m max per segment stasiun Batasan-batasan single Ethernet cable segment
Collision Window - minimum packet size Periode waktu dari mulainya transmisi, selama stasiun pada“vulnareble to collision”. Contoh dalam kondisi terjelek sebagai berikut : Bila waktu propagasi sinyal dari ujung ke ujung jaringan adalah : 22,5 sec yaitu = 225 bit times pada 10 Mbps
A t + st • Sesaat sebelum paket A sampai, B mengirim paket tabrakan • A mendengar ada tabrakan setelah : (t+22,5)+22,5 sec atau : 45 sec = 450 bit time sesudah A mulai mengirim Collision Window : 450 bit time B Pada saat ‘ t’ mulai transmisi t + 22.5 paket dari A hampir sampai di B
Connexion au compte
Connectez-vous pour publier votre contenu sur SlideServe.