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This presentation explores how gaming, particularly through modding in titles like Doom and Call of Duty 4, can serve as a powerful educational tool. By enabling players to create and share content, games like Spore and LittleBigPlanet promote STEM principles and enhance user engagement. With over 4 million user-created levels, the potential for learning through play is immense. This approach fosters community, creativity, and continuous interaction with the game, benefiting both consumers and developers. Discover the impact of digital media on education and innovation.
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Gaming & Education Creating & Sharing in the Name of Science R. Mark Matthews Durham Technical CC
“Modding” Doom (1993)
Modern Modding Call of Duty 4: Modern Warfare (2007)
“Galactic Warfare” http://youtu.be/QMNpVrrELDM
“Play, Create, Share” - Model Add tools within the game itself to allow players to create their own content and share it with others Benefit to consumer: More content after completing the game (for free!). Benefit to developer: Consumer continues playing their game, less likely to sell game back to GameStop, etc.
Spore (PC, 2008) http://www.spore.com/sporepedia
LittleBigPlanet (PS3, 2008) Over 4 million user-created levels
“[I]nspired by the possibilities that new technologies offer us for shaping how we learn, teach, communicate, create, and organize our local and global communities.” hastac.org
Digital Media & Learning Competitions HASTAC & The MacArthur Foundation designed to find "and to inspire" the most novel uses of new media in support of learning. Game Changers Competition Create levels in Spore: GA and LBP that promote and encourage STEM-related principles. dmlcompetition.net
Levels created to date: • Chemistry Lab, Pt 1: http://lbp.me/v/968cy • Chemistry Lab, Pt 2: http://lbp.me/v/drdyb • Chemistry Lab II: http://lbp.me/v/wb7cdf • Periodic Table Quiz: http://lbp.me/v/09ws-d
Contact Info • www.rmarkmatthews.com • PSN: Tarheel_Mark