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Chapter 12 Gaming Entertainment

Chapter 12 Gaming Entertainment. After Reading and Studying This Chapter, You Should Be Able to:. Outline the history of the gaming entertainment industry Describe the various activities related to gaming entertainment

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Chapter 12 Gaming Entertainment

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  1. Chapter 12Gaming Entertainment

  2. After Reading and Studying This Chapter, You Should Be Able to: • Outline the history of the gaming entertainment industry • Describe the various activities related to gaming entertainment • Explain how gaming entertainment is converging with other aspects of the hospitality business • Discuss the controversies surrounding the gaming entertainment industry

  3. Gaming Entertainment Defined • 432 casinos in 11 states • Commercial and Native American casinos • Card rooms • Charitable games • Lottery-operated games • Wagering on greyhound and horse races

  4. Definitions • Handle: • What the consumer bets (wagers) • $500 billion • Win: • Gross gambling revenue • $48 billion • Casinos count for half of U.S. gaming dollars

  5. Gaming Versus Gambling • Gaming entertainment: • Casino floor (gambling) • High-quality food and beverage • Hotel rooms • Live performances • Theme park, theme rides, and museums • Land-based and riverboats • Gambling: • Playing a game of risk for chance of making money

  6. Who Is the Guest? • Increasing acceptance by all consumers • 32% of U.S. households gamble in casinos • Younger players • White-collar jobs • Wants total entertainment experience

  7. History of Gaming • Precise origin is unknown • Ancient games of chance can be documented in China and Rome • 17th century casino-style gaming clubs existed in England, Italy, and Central Europe • The Bellevue opened August 10, 1901

  8. Las Vegas • Mobster Bugsy Siegel influence • Gambling legalized in 1931 • From 1940–1978, Las Vegas was a monopoly for gaming: • No hotel rooms • No entertainment • Gaming Control Board and Nevada Gaming Commission

  9. The Move to New Jersey • Gambling legalized in 1976 • Looked at gaming to invest capital, create jobs, pay taxes, and attract tourists • Casino Control Act funded Casino Control Commission

  10. Important Notes • Donald J. Trump’s role in Atlantic City casino industry • Pennsylvania Slot Law • Pennsylvania State Gambling Commission

  11. Native American Gaming • In 1987 the Supreme Court determined if a state has gaming, so can Native Americans • 11% of all winnings are from Native American casinos • Indian Gaming Regulatory Act (IGRA): • Provides framework for games • Defines different “classes” of gaming

  12. The Big Four Key Players in Gaming • Caesars Entertainment, Inc. • MGM Grand, Inc. • Harrah’s Entertainment, Inc. • Mandalay Resort Group

  13. MGM Grand, Inc. • 113 acres • 5,000 hotel rooms • “City of Entertainment” • Six-story lion entry

  14. Harrah’s Entertainment, Inc. • Reno, Lake Tahoe, Las Vegas, and Laughlin, NV • Atlantic City, NJ • Riverboat and dockside casinos • Native American Casinos

  15. Hilton Hotels Corporation • Purchased Bally Entertainment • Las Vegas, Reno, and Laughlin • Atlantic City • New Orleans riverboat • Canadian casino

  16. Other Key Players — Mirage Resorts • Treasure Island • Golden Nugget • Monte Carlo • Bellagio • Soon to be in Atlantic City

  17. Circus Circus • Owns hotels and casinos in three states

  18. Luxor, Owned by Circus Circus • Based on Egyptian pyramid • World’s largest atrium • 4,500 hotel rooms • Thrill-seeking rides • Museum

  19. Excalibur, Owned byCircus Circus • Based on medieval era • 4,000 hotel rooms • Evening jousting matches

  20. New Players • Boyd Gaming: • 10 gaming and hotel facilities in 4 states • Grand Casinos: • Develops, constructs, and manages land-based and dockside casinos • New York, New York Casino • Sands Venetian Resort

  21. Careers in Gaming Entertainment • Hotel operations • Food and beverage operations • Casino operations • Retail operations • Entertainment operations

  22. Trends • Less dependence on casino revenue and more on food, beverage, room, and retail profit centers • Hotel room inventory in gaming properties is expanding • Continued scrutiny by government • Increased competition between properties • Great management opportunities for students

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