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Join us as we present our current status on the touch-activated gaming table project. In this review, we discuss the achievements from our previous design review, clarify team roles, outline new design challenges, and propose solutions. Our prototype features built structures, functional IR input, a projector setup, and an interactive experience for users. We’ll explore the responsiveness of our system, aiming for a 99% accuracy and minimal false positives. We also provide an updated timeline and budget, along with a sneak peek of our current prototype in action.
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TARGET:Touch-Activated Response Gaming Entertainment Table Team Siqueira: Pat DeRoy, Cory Gorman, Marc Perras Midway Design Review
Last time… • In PDR, we discussed our motivations and goals for the project • We also discussed design constraints and alternatives, as well as our budget and timeline • Additionally, we set goals for our MDR prototype • For MDR, we will: • Overview the project’s current status • Goals met from PDR, team roles, etc. • Discuss new design challenges and possible solutions for them • Revisit our updated timeline and budget • Give a demo of our current prototype
Our Current Prototype • PDR: For MDR, we want to have the table built, the IR input working, and the proper projection setup • Design Change: LLP instead of FTIR • Currently: • Table structure built, yet adjustable • Laser mounts built and lasers in position • Camera modified for picking up IR • Have captured finger touches • Experimenting and testing using tracking software in Windows • Working on aligning projector and mirror system
Laser Light Plane • Mount IR lasers (780nm) on the four corners of the surface • Align very close to surface (~1mm) • Use line generators to allow wide coverage • When finger is placed on surface, IR is scattered downward into camera • Occlusion is avoided by using multiple lasers
Design Hurdles • Projector: • Keystone correction • Brightness • Mirror mechanism • Camera: • Filter • Focus • IR Noise • Lasers: • Strength • Mounts • Reflection • Occlusion • Table • Height • Adjustability
Design Hurdles • Projector: • Keystone correction • Brightness • Mirror mechanism • Camera: • Filter • Focus • IR Noise • Lasers: • Strength • Mounts • Focus • Occlusion • Table • Height • Adjustability
It Works! • But we have to prove it! • Experiment: Measure the responsiveness and false positive rate of our touch input • Responsiveness: percentage of touches the tracking software registers correctly • False positive: percentage of “touches” registered by tracking software caused by factors other than user touch
Results • Our goals: • Responsiveness: 99% or higher in all settings • False positives: 0.01% or lower in all settings
User Input to Image Processing • Community Core Vision (CCV) • Tracking software • Uses TUIO protocol which transmits finger touch data in UDP packets • We can use socket programming to receive this data as input to our games
What’s Next? • 1. For CDR: Acquire (build?) projector, determine alignment, get TUIO receiver working using a PC. • 2. Successfully interface board with camera and projector. (End of February) • “Draw” circles around touches. • 3. Simultaneously develop software for graphics processing, physics engine, control menus, game applications. (End of March) • 4. For FPR: Finish table, including cooling system and enclosure, and possible expansion.
Timeline Finishing Touches/ Expansion PC prototype Software LLP PDR CDR MDR FPR SDP Day Finished Table Interface Components Projector
Budget Revisited • Intel Atom: $100 • PS3 Camera: $40 • IR filter: $30 • Mirror(s): $45 • IR Lasers: 4 @ $7 = $28 • Line generators: 4 @ $3 = $12 • Laser mount materials: $10 • Casters: 4 @ $5 = $20 • Vellum: $25 • Fans: 4 @ $2 = $8 • Wood: $50 • Acrylic: $80 • DIY Projector: $250 • Tentative Total: $698