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4-H 101 Incorporating Technology into Programming

4-H 101 Incorporating Technology into Programming. Maryland – March 29, 2010 Washington – April 26, 2010 Germany – September 20, 2010 Cindy Ray, Michael Stover, Bob Greenberg & Steve Truby. Why Are We Here?. Provide ideas on incorporating technology into your programs.

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4-H 101 Incorporating Technology into Programming

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  1. 4-H 101Incorporating Technology into Programming Maryland – March 29, 2010 Washington – April 26, 2010 Germany – September 20, 2010 Cindy Ray, Michael Stover, Bob Greenberg & Steve Truby

  2. Why Are We Here? • Provide ideas on incorporating technology into your programs. • Awareness of resources already available • Current 4-H Projects • New Project Ideas • CYSTEKWARE • Mission of the Month • Boys & Girls Club Resources • National 4-H Science Day • What is new on the horizon

  3. Resources already available; • Functional Technology Specialist • Youth Technology Program Associate • Youth Technology Labs (YTL) • 4-H Programs • CYS TEKWARE • Mission of Month

  4. Functional Technology Specialist (FTS) • Ensures CYSS automation/CYSS Technology Labs meet and maintain standards for accreditation. • Integrates technology into the 4 Service Areas • Sports, Fitness and Health Options • Arts, Recreation and Leisure Activities • Life Skills, Citizenship, and Leadership Opportunities • Academic Support, Mentoring, and Intervention Incorporating baseline programming and implementation of 4-H Clubs & Projects, BGCA Curricula, Character Education, Technology Integration and High-Yield Learning for children and youth Kindergarten/1st – 12th grade.

  5. YTL Program Associate 4. Supports/ Implements appropriate curriculum/programming which includes: _____ Developmentally Appropriate Activities that foster the social/emotional; physical; cognitive and language growth of children 0 – 5. _____Sports , Fitness and Health e.g., team & individual sports, intramurals, tournaments, clinics, fitness activities, mobile recreation, outreach services to CYSS Programs, e.g., CDC, FCC, SAS, MST, Home Schoolers _____Arts, Recreation and Leisure e.g., games and leisure activities; social events; lessons; trips and tours; competitions; youth groups. _____Life Skills, Citizenship and Leadership e.g., community service, computer labs, workforce prep, character education, workshops/classes. _____Mentoring, Intervention, and Education Support Services e.g., homework center, prevention education, councils, conflict resolution initiatives. 5. Maintains partnerships with: ____ Other CYSS Programs _____4-H _____BGCA ___Chaplains ____ Character Counts MWR Activities: _______________ Other on-post/off post: _________________

  6. Youth Technology Lab • What is provided with Youth Tech Lab • Computers (7 or 15 YTL) • Age appropriate software • Middle School/Teen • School Age & Shared • New Image 2010 • Digital Cameras • HD Video Camera • Graphic Tablets • Scanners • Printer & LCD Projector • CYSTEKWARE equipment

  7. What first comes to mind when I say the word “Technology”? Have provided lunch bag of quality “stuff” Carefully take items from bag As a team group these items using the term “Technology” Technology in a Bag

  8. Technology Definitions • An idea, process or piece of equipment that makes life easier! • The use of scientific knowledge to solve practical problems. • The methods and materials used to solve practical problems.

  9. Scientists investigate the natural world and learn scientific knowledge Engineers create the designed world resulting in technologies Technologistsapply tools to the discovery of science and the process of design and problem solving Rock Island MS/Teen Lock in

  10. Conservative estimates show information is doubling every three years; That’s twice as much information every 1,100 days. In that time, the amount of information you’ll need to ignore, organize, translate, communicate, and build into solutions will double. Our biggest limitation is no longer our imagination. It is our ability to order, make sense of, and connect everything demanding our attention- how we create clarity. Making Information Make Sense

  11. As a result, how we share and create knowledge is often more important than what we teach; rather than modeling conformity, we must encourage action on behalf of vision and challenge others to engage in critical thinking, while at the same time offering them the tools with which to do so. HOW WE COMMUNICATE MATTERS

  12. 4-H Science, Engineering & Technology Objective Increase science, engineering and technology knowledge, skills & competencies Strategy Provide opportunities for hands-on scientific learning and discovery in 4-H clubs Goal 1 million new kids in Science, Engineering & Technology by 2013

  13. National 4-H Curriculum

  14. 4-H Project Resources • Photography • Theater Arts • Aerospace Adventures • Arts & Crafts - A Palette of Fun • Classroom Gardening – Down to Earth • Geospatial, Exploring Spaces Going Places • Outdoor Adventures • Computer Power • Science Discovery • Butterfly Wings • Power of the Wind • Growing in the Garden (Iowa) • Photography • Theater Arts

  15. Motivating children & youth to get involved with 4-H Program! • Launching Paper Rockets (Aerospace) • Compass or GPS Scavenger Hunt (Geospatial) • Making Pinwheels (Power of the Wind) • Outdoors bug hunt with digital cameras (Photography & Butterfly Wings) • Bead Jewelry (Arts & Crafts) • Star Party with local Astronomy Club (Science Discovery)

  16. Local Extension/4-H Programs • What is current focus of 4-H in your state or county? • Science, Engineering & Technology • Favorite projects • Master Gardeners • Robotics • Renewable Energy • Climate Change • GPS/GIS

  17. Connecting Learning and Living Curriculum hands-on lessons that connect classroom learning to living on planet Earth Growing in the Garden PreK - 3 Your tool for growing curiosity about agriculture, natural resources, food and people. Where We Live Grades 4 - 8 Your guide for growing connections with natural resources, agriculture, food and people.  Descriptions, order forms, lessons and more at … www.extension.iastate.edu/GrowingintheGarden

  18. CYFERnet Mission of the Month • Bring Science, Engineering & Technology to Youth via the Web • Science, Engineering & Tech Missions available onlinehttp://www1.cyfernet.org/act-CYFAR/mom/archive.html for youth to engage in SET • New Mission each month • Wide range of interests

  19. http://www1.cyfernet.org/act-CYFAR/mom/archive.html • Archived Missions • Adventures in Aerospace • Backyard Bird Count • Capturing History: The making of documentary • CYFERnet Travel Bug Race • Codes: Know What No One Else Knows • Digital Media Show-and-Tell • Digital Music Making Contest • DNA: Extract DNA & Debate Modified Food • Drinking Water • Engineering & Bridges(“Creating Music” PPT)

  20. 4-H National Youth Science Day October 6th, 2010 2010 Experiment to Focus on Water Quality The focus of the 2010 National Science Experiment will be on water quality as a first step for youth to begin exploring the broader climate change subject. Fort Irwin Youth participating in 2009 4-H Science Day!

  21. What is CYSTEKWARE? Equipment, Activity Plans and more! • Everything needed to facilitate a Tech Program or Camp for middle school and teen youth; • Activity plans • Demonstrations • Field trip suggestions • Equipment • Materials List • Scavenger Hunts • Service Learning • Character Education

  22. CYSTEKWARE Topics • Recycling Used Technology • Lego Robotics • Animation • Space & Astronomy • Renewable Energy

  23. The Six Core Activities are the cornerstones of each CYSTEKWARE topic, the key activities for basis of Camp Plan, and may be used as stand-alone activities to support other events! Each activity uses the Experiential Model (Do – Reflect – Apply)! Character Education is key component of six core activities as well as all other activities!

  24. Activity Format Follow Youth Lesson/Activity Plan model Experiential Model (Do – Reflect – Apply) Seven components to Activity Format Developmental Outcomes Process Processing Character Education Materials Preparation Safety Precautions

  25. Provide two TEKWARE Experiences (40 minutes each) Renewable Energy Space & Astronomy

  26. Summary of CYSTEKWARE • Six Core Components • 15 Hour Cybercamp plan • Materials provided • CYSTEKWARE in development • Photoshop • Computer Forensics • Digital Audio Workstation • GPS/GIS • Wii Fit & Healthy Choices • Cryptography

  27. Boys & Girls Club of America

  28. Are you ready for the challenge? • Using technology in all aspects of programming! • How can garrisons work with 4-H partners? • What 4-H Projects would you like to incorporate into your program? • How can you involve YTL, FTS, YTL Program Associate in the implementation of this plan?

  29. Contact Information West Region Steve Truby Steve.truby@us.army.mil 515-339-4160 NE Region Cindy Ray Cindy.ray1@us.army.mil 757-788-5302 Pacific Region Bob Greenberg Bob.greenberg@us.army.mil (808) 438-7563 Europe Michael Stover Michael.r.stover1@us.army.mil DSN 314 466-4085 Korea Ron Duer Ron.duer@us.army.mil DSN 315-725-3003 SE Region Deb Uhler Deborah.uhler@us.army.mil (404) 464-3046

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