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6 Man Mechanics

6 Man Mechanics. Meeting of 11 October 2007. Our Mission. Quickly review procedures following a safety Review 6 man mechanics in detail. Procedures Following A Safety. Team whose goal line is involved puts the ball in play by a free kick from their 20 (unless moved by penalty) 8-5-4.

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6 Man Mechanics

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  1. 6 Man Mechanics Meeting of 11 October 2007

  2. Our Mission • Quickly review procedures following a safety • Review 6 man mechanics in detail

  3. Procedures Following A Safety • Team whose goal line is involved puts the ball in play by a free kick from their 20 (unless moved by penalty) 8-5-4. • Team can use a drop kick, place kick or punt (2-24-6, 2-24-7, 2-24-8). If they use a place kick they can use a tee (2-24-7). • K can designate the spot along the 20 yard line (4-3-6c) • Free kick out of bounds restrictions apply.

  4. General Topics • Source is the 6 man slide show that is linked to the Chapter web site • We add a Field Judge, who is partnered with the Linesman • FJ and BJ work sideline in, 15-20 yards deep • The Line Judge and Back Judge are partners • Field Judge is the alternate timer

  5. Coin Toss • R and U stand in the middle of the field • Field Judge and Back Judge bring the teams out

  6. Coin Toss Mechanics

  7. Free Kicks • R same as 5 • Linesman and Line Judge are deep • BJ has ball and 25 second count, and goes downfield officiating inside out • U and FJ have R’s restraining line

  8. Free Kicks

  9. Short Free Kicks • Linesman and his partner, FJ, move up, so that Linesman has R and FJ has K • So we have 4 up: FJ and BJ have K’s restraining line, Linesman and Umpire have R’s • R and LJ are deep

  10. Short Free Kicks

  11. Scrimmage Downs • Basic concept is that FJ and BJ have priority for keys • Their keys are the widest receivers, whether they are on the line of scrimmage or not • L and LJ then take the second and/third receivers • Concept is that FJ and BJ have goal line and are able to be with runner/receiver at the goal line • L and LJ have most of the spots—pushing the FJ/BJ down the field.

  12. Scrimmage Downs

  13. Motion • Sometimes motion can mean a switch in keys • If the motion man is the widest player initially, and then goes in motion, we would switch keys as soon as he is no longer the widest receiver

  14. Motion and Switching Keys

  15. Trips • SJ or BJ have widest receiver, Linesman/Line Judge have 2nd and 3rd receivers

  16. Trips

  17. Goal Line Coverage—15 to 5 Yards In • FJ and BJ are on the goal line pylons • Suggestion: change this to 20 yards to 5 yards in. • L and LJ have spots down to the 1 yard line.

  18. Goal Line—15 Yards to 5 Yards In

  19. Goal Line Coverage—5 Yards and Less • FJ and BJ are midway between the hashmarks and the numbers • We switch keys: Linesman and Line Judge take the widest receivers • Linesman and Line Judge have the goal line

  20. Goal Line—5 Yards And Less

  21. Scrimmage Kicks • R is on the foot of the kicker • Suggestion: Linesman/Line Judge switch who chases and who stays as determined by the position of the Referee • FJ and BJ have the receiver • Suggestion: BJ have PSK • In this situation, we have reverse mechanics: BJ/FJ have most of the spots, L and LJ have the goal line

  22. Scrimmage Kicks

  23. Tries/Field Goals • R is on the foot of the kicker • FJ/BJ have posts

  24. Ties/Field Goals

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