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This plenary session explores innovative themes in interaction design, focusing on "pick and drop" methods and public display interactivity. Presented by Jun Rekimoto from Sony Computer Science Laboratories, the session dives into the impact of instant messaging on managing multiple projects. We’ll examine how collaborative environments can reveal delays and the role of mobile computing in remote collaboration. The discussion also addresses design's non-rationalistic characteristics, the limitations of rational approaches, and the nuances of defining science within design contexts.
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Opening Plenary • Jun Rekimoto (Sony Computer Science Laboratories, Inc., Japan) • Themes • Pick and drop • Interacting with public displays • Re-defining reality (tangible and intangible)
Effects of Instant Messaging on the Management of Multiple Project Trajectories S. R. Fussell, S. Kiesler, L. D. Setlock, P. Scupelli (Carnegie Mellon University) S. Weisband (University of Arizona) Page 191 Managing Multiple Tasks
Revealing Delay in Collaborative Environments C. Gutwin (University of Saskatchewan) S. Benford (The University of Nottingham) J. Dyck (University of Saskatchewan) M. Fraser, I. Vaghi, C. Greenhalgh (The University of Nottingham) Remote Collaboration
Mobile Computing • Locating using cell phones
Non rationalistic characteristics of design • Multiple points of view (perspectives) • Individuals and communities’ known / own ontology, epistemology, language • Satisficing with multiple stakeholders • Prescription in problem naming / framing • Is design purely subjective(limits of rationalistic approach?) • No: there are limits in design, several alternatives that consequently lead to limited set of solutions • But what are the limiting factors? • Yes: even in engineering settings (like NASA) varied solutions are rationalized post hoc (sort of)
What did we learn in 30 years? • What is the difference between reflecting and (human) “thinking”? • “Software tools / environments for ‘thinking’ users” versus “a critique of AI based environments” • Controversy: can the criticized elements truly be “implemented”? • Science of Design (Simon) v. Science of Designers (Schoen) • Getting “design” back into schools of engineering is an oxymoron • How do we define science? • As in natural science,or • As in Simon’s alternate view • But if science is socially constructed, its definition need not be fixed (may evolve) • Have natural scientists appropriated the term?