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Expert Finding and Metadata Generation with Games with a Purpose

Expert Finding and Metadata Generation with Games with a Purpose. Peter Dulačka Jakub Šimko. Problem. Games with a purpose are generating data Expert data and wrong data cannot be distinguished and they are being treated the same way ( trashed and ignored )

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Expert Finding and Metadata Generation with Games with a Purpose

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  1. Expert Finding and Metadata Generation with Games with a Purpose Peter Dulačka Jakub Šimko

  2. Problem • Gameswith a purpose are generatingdata • Expert data and wrongdatacannot be distinguished and they are being treatedthe sameway (trashedand ignored) • Hypothesis:wecandistinguishexperts in gameswith a purpose and utilizethemfor more accurate / fastermetadatadiscovery

  3. Game and Purpose • Validation/creation of generic music metadata (non-expert and expert players) • Creation of non-trivial song relationships not easily discoverable by tag similarity (expert players only)

  4. Expert Finding Solution • MusicInformationRetrieval • Internet radio(custom or existing) • Discoveringplayer’s expertise in specificmusic domain(primary objective) • Means • Locallibraryscanning / listeninghistory (LastFM) • Factquestioning - quizminigames • Crowdsouring

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