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Problem-based Learning Problem-solving Approach Project-based Instruction

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5 diapositives · 319 Views · Oct 14, 2014

Problem-based Learning Problem-solving Approach Project-based Instruction. Problem-based Learning. The Motivation to Learn Begins with a Problem

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Problem-based Learning Problem-solving Approach Project-based Instruction
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  1. Problem-based Learning Problem-solving Approach Project-based Instruction

  2. Problem-based Learning The Motivation to Learn Begins with a Problem In a problem-based learning (PBL) model, students engage complex, challenging problems and collaboratively work toward their resolution. PBL is about students connecting disciplinary knowledge to real-world problems—the motivation to solve a problem becomes the motivation to learn. http://www.udel.edu/inst/

  3. What they have in common • Generally ill-defined tasks • Tasks that are defined by parameters and constraints • Exploration • Teamwork • Require planning, tolerance of ambiguity, divergent thinking

  4. Destination Imagination IDODI Homepage • http://www.idodi.org/index.php MD Creative Problem Solvers • http://www.marylanddi.org/ Global Finals • http://www.youtube.com/watch?v=BSJHYqDkBeE

  5. You’ve Got to Be Kittying!!! Using the materials you are given, design a delivery device that will move as many Valentines from one part of your table to the delivery bag as possible in one minute. Rules: • The delivery bag must be standing throughout your attempt. • No part of the delivery device can touch the bag. • The table contact of the delivery device must remain stationary during the entire delivery process. • No person may touch the Valentine once it leaves the “from” part of your table. • No person may touch the delivery bag once your trial has started. • No part of a person may be in the “measured area” between the bag and the device. • Valentines, bags, and rulers may not be permanently altered. • You will be scored using a formula • For each delivered card: 1 x cm between nearest table contact of bag and table contact of delivery device. • If you run out of cards, the clock will be stopped long enough for a judge (or designee) to remove the delivered cards so you can continue.