401 likes | 540 Vues
This resource introduces the fundamental concepts of multi-agent systems, emphasizing interaction types such as cooperation and competition. It explains key evaluation criteria: social welfare, Pareto efficiency, and Nash equilibria, using examples like the Prisoner's Dilemma to illustrate these principles. The content covers agent preferences, utility measurements, and strategic decision-making in multi-agent frameworks. Students are encouraged to engage with practical exercises and submit assignments via the provided email address. Explore the interconnected dynamics of agents and their environments for enhanced comprehension of systemic behavior.
E N D
Design of Multi-Agent Systems • Teacher • Bart Verheij • Student assistants • Albert Hankel • Elske van der Vaart • Web site • http://www.ai.rug.nl/~verheij/teaching/dmas/ • (Nestor contains a link)
Some practical matters • Please submit exercises to designofmas@gmail.com. • Please use naming conventions for file names and message subjects. • Please read your student mail.
Overview • Introduction • Evaluation criteria & equilibria • Social welfare • Pareto efficiency • Nash equilibria • The Prisoner’s Dilemma • Loose end: dominant strategies Not or differentin the book
Interactions • Communication • Influence on environment (‘spheres of influence’) • Organizations, communities, coalitions • Hierarchical relations • Cooperation, competition
Utilities & preferences • How to measure the results of a multi-agent systems? In terms of preferences and utilities. • Some notation: • ={1,2, … } ‘outcomes’, future environmental states • group preferences (assumes cooperation) • individual preferences
Preferences • Strict preferences • Properties Reflexive: Transitive: Comparable:
Utilities • According to utility theory, preferences can be measured in terms of real numbers • Example: money But money isn’t always the right measure: think of the subjective value of a million dollars when you have nothing or when you are Bill Gates.
Simplification: two agents Constant sum games The sum of all players' payoffs is the same for any outcome. ui(w) +uj(w) = C for all wW Zero-sum games All outcomes involve a sum of the players’ payoffs of 0: ui(w) +uj(w) = 0 for all wW Chess 0, ½, 1 -½, 0, ½ Zero-sum & constant-sum games
Zero-sum & constant-sum games • One agent’s gain is another agent’s loss. • Zero-sum games are necessarily always competitive. • But there are many non-zero sum situations.
Overview • Introduction • Evaluation criteria & equilibria • Social welfare • Pareto efficiency • Nash equilibria • The Prisoner’s Dilemma • Loose end: dominant strategies
Kinds of evaluation criteria & equilibria • Social welfare • Pareto efficiency • Nash equilibrium
Social welfare • Social welfare measures the sum of all individual outcomes. • Optimal social welfare may not be achievable when individuals are self-interested • Individual agents follow their own (different) utility function.
Example 1 highest social welfare
Overview • Introduction • Evaluation criteria & equilibria • Social welfare • Pareto efficiency • Nash equilibria • The Prisoner’s Dilemma • Loose end: dominant strategies
Pareto efficiency or optimality • An outcome is Pareto optimal if a better outcome for one agent always results in a worse outcome for some other agent • When all agents pursue social welfare, highest social welfare is Pareto optimal. However, a Pareto optimal outcome need not be desirable. E.g., dictatorship • Pareto improvement: change that is an improvement for someone without hurting anyone
Example 1 Pareto efficient Pareto improvements
Overview • Introduction • Evaluation criteria & equilibria • Social welfare • Pareto efficiency • Nash equilibria • The Prisoner’s Dilemma • Loose end: dominant strategies
Nash equilibrium • Two strategies s1 and s2are in Nash equilibrium if: • under the assumption that agent iplays s1, agent jcan do no better than play s2; and • under the assumption that agent jplays s2, agent ican do no better than play s1. • No individual has the incentive to unilaterally change strategy • Example: driving on the right side of the road • Nash equilibria do not always exist and are not always unique
Example 1 Nash equilibria ‘Nashincentives’
outcomes corresponding to strategies in Nash equilibrium Example 1
Example 2 no Nash equilibrium
unique Nash equilibrium Example 3
unique Nash equilibrium Example 3 highest social welfare & Pareto efficient
Overview • Introduction • Evaluation criteria & equilibria • Social welfare • Pareto efficiency • Nash equilibria • The Prisoner’s Dilemma • Loose end: dominant strategies
The Prisoner’s Dilemma • Two men are collectively charged with a crime and held in separate cells, with no way of meeting or communicating. They are told that: • if one confesses and the other does not, the confessor will be freed, and the other will be jailed for three years • if both confess, then each will be jailed for two years • Both prisoners know that if neither confesses, then they will each be jailed for one year
The Prisoner’s Dilemma • The prisoners can either defect or cooperate. • The rational action for each individual prisoner is to defect. • Example 3 is a prisoner’s dilemma (but note that it tables utilities, not prison years: less years in prison has a higher utility). • Real life: nuclear arms reduction, free riders
The Prisoner’s Dilemma • The Prisoner’s Dilemma is the fundamental problem of multi-agent interactions. • It appears to imply that cooperation will not occur in societies of self-interested agents.
Recovering cooperation ... • Conclusions that some have drawn from this analysis: • the game theory notion of rational action is wrong! • somehow the dilemma is being formulated wrongly • Arguments to recover cooperation: • We are not all Machiavelli! • The other prisoner is my twin! • The shadow of the future…
The Iterated Prisoner’s Dilemma • One answer: play the game more than once • If you know you will be meeting your opponent again, then the incentive to defect appears to evaporate • When you now how many times you’ll meet your opponent, defection is again rational
Axelrod’s tournament • Suppose you play iterated prisoner’s dilemma against a range of opponents…What strategy should you choose, so as to maximize your overall payoff? • Axelrod (1984) investigated this problem, with a computer tournament for programs playing the prisoner’s dilemma
Strategies in Axelrod’s tournament • ALL-D: Always defect • TIT-FOR-TAT: At the first meeting of an opponent: cooperate. Then do what your opponent did on the previous meeting • TESTER: First: defect. If the opponent retaliates, play TIT-FOR-TAT. Otherwise intersperse cooperation and defection. • JOSS: As TIT-FOR-TAT, except periodically defect
Reasons for TIT-FOR-TAT’s success • Don’t be envious:Don’t play as if it were zero sum! • Be nice:Start by cooperating, and reciprocate cooperation • Retaliate appropriately:Always punish defection immediately, but use “measured” force — don’t overdo it • Don’t hold grudges:Always reciprocate cooperation immediately
Overview • Introduction • Evaluation criteria & equilibria • Social welfare • Pareto efficiency • Nash equilibria • The Prisoner’s Dilemma • Loose end: dominant strategies
Dominant strategy • A strategy is dominant for an agent if it is the best under all circumstances • Dominant strategy equilibrium: each agent uses a dominant strategy • A dominant strategy equilibrium is always a Nash equilibrium (but there are ‘more’ of the latter).
Agent • a2 • Strategy • s2,1 • s2,2 • s1,1 • (2,3) • • (4,5) • a1 • • • s1,2 • (1,2) • • (2,3) Example 4 Dominant for a2 Dominant for a1
B A D C Just to play with: new roads • There are 6 cars going from A to D each day. • (A,B) and (C,D) are highways time(c) = 5 + 2c, where c is the number of cars • - (B,D) and (A,C) are local roads time(c) = 20 + c What will happen when a new highway is made between B and C?