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Multi-agent Systems Project

Multi-agent Systems Project. Kickoff Meeting. Introduction Assignments Organisation. Introducing Teachers & Assistants. Teachers Koen Hindriks Catholijn Jonker Student Assistants ... ... ... ... Contact <Project> @gmail.com . goal@ mmi.tudelft.nl. Project MAS - UT2004.

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Multi-agent Systems Project

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  1. Multi-agent Systems Project

  2. Kickoff Meeting • Introduction • Assignments • Organisation

  3. Introducing Teachers & Assistants Teachers • Koen Hindriks • Catholijn Jonker Student Assistants • ... • ... • ... • ... Contact • <Project>@gmail.com. • goal@mmi.tudelft.nl. • ... • ... • ... • ...

  4. Project MAS - UT2004 • Obligatory presence during contact hours • Contact hours: • Tuesday afternoon • Thursday afternoon

  5. Programming and Writing Required! • Everyone must have contributed to ALL tasks during the project • You will be evaluated on your VISIBLE contribution • Commits to SVN of documentation, program files

  6. Project Setup Main objective: Developing a Multi-Agent System in GOAL to Control a Team of Bots in UNREAL TOURNAMENT 2004

  7. Learning Objectives Student is able to recognize key MAS notions in the assignment and available software, and is able to use them consistently and appropriately in a MAS program and written reports. • Agents and Multi-Agent Systems Notions: Agent, multi-agent system, mental state, beliefs, goals, actions, communication, coordination. • Agent-Environment Interaction Notions: Action, percept • Agent and Multi-Agent Program Notions: Action rules, modules, mas file, launch rules

  8. Learning Objectives Teamwork & Project Planning skillsStudent is able to work together with team members efficiently and result-driven, to solve complex problems. Student is able to make a balanced division of tasks within the team, and to reflect on the own contribution to the teamwork and the product.

  9. Project Setup • Individual Assignment • Explore UT environment + UT-GOAL interface • Ranking determines the group you will be part of • Group Assignment • Groups of 5 (or 6) students • Program a team of GOAL agents that control bots in UT • At end of project: competition between teams!

  10. Individual Assignment (1) • Assignment • Program a GOAL agent that controls a bot that collects as many weapons, armour, and adrenaline. • Check out project manual for details • Deadline: Tuesday 1 may 23:59 STRICT! • Deliverables: GOAL agent and report • Evaluation: 0 to 5 stars • Minimally 1 star is needed to participate in group assignment! • Students with same number of stars are assigned to same group

  11. Individual Assignment (2) • What is available for you at the start… • All documents available on Blackboard. • UNREAL TOURNAMENT 2004 installed at PCs on Drebbelweg (DW 0.10, DW-PC 1.160, DW-PC 1.150). • Download latest version of GOAL from http://mmi.tudelft.nl/goal/trac. • Download UT-GOAL interface to get started at: http://mmi.tudelft.nl/UT2004/ • Downloads available to do install of UT on own machine also at http://mmi.tudelft.nl/UT2004/

  12. Group Assignment: SR Combination • Combination with Schriftelijk Rapporteren (SR) • Product reports also handed in and evaluated in course SR • See project manual for details

  13. Group Assignment (Phase 1) • Product report (SR) • Analysis UT environment • Agent Roles • Ontology • Process report • Test plan (frequency, kind of testing, task division) • Teamwork contract • DrProject (frontpage, minutes, roadmap)

  14. Group Assignment (Phase 2) • Implementation basic functionality • Fetch flag, Collect items, Attack and defend • Deliverables • Implementation • Product report: strategy, implementation of strategy (SR) • Proces report: Using DrProject, teamwork, testing

  15. Group Assignment (Phase 3) • Implementation advanced functionality • Using power up, navigation, communication, coordination & teamwork • Deliverables • Final implementation • Final report (product): according to SR guidelines • Final report (process): using DrProject, teamwork, self reflection, evaluation of project

  16. Group Assignment (Phase 4) • Competition • Final meeting • When • - competition thur. 21 juni 13:00 • - final meeting tue. 28 juni (all day) Book in Agenda

  17. Meeting Agenda & Minutes • Agenda • Date meeting • Opening and confirm agenda • Approve minutes last meeting & discuss action items (tickets on DrProject!) • Announcements • Other (content or process-related) agenda items • Any other business • Closing • Minutes • Presence, and who was chair and minutes secretary • For each agenda item a brief overview of discussion, what has been agreed upon, and status; include owners of action items! • Action items overview, with links to tickets for each item.

  18. Evaluation • 0.7 x product grade + 0.3 x process grade • both elements must be sufficient • possible deviation based on individual contribution (based on proces report, peer review, DrProject input SA!) • equal division of labour AND everybody should perform different kinds of tasks • evaluation of code taking into account use of patterns and goals • details: see project manual (Dutch)

  19. Documentation Projectmanual (Dutch) UT-GOAL manual UT manual GOAL documentation (GOAL Trac) GOAL FAQ+Known & fixed bugs (GOAL Trac)

  20. Group Assignment: Organisation • Every group gets assigned its own student assistant: first point of contact • Student assistant provides feedback and advices: should be present at least once in each week at a group meeting • Online project management via DrProject tool.

  21. SUCCES!!

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