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SPRING 2010 REVIEW SESSION FOR SECOND 3330 MIDTERM

SPRING 2010 REVIEW SESSION FOR SECOND 3330 MIDTERM. Jehan-François Pâris jfparis@sbcglobal.net. Materials on the midterm. From Chapter IV—Computer Arithmetic Floating-point operations Whole Chapter V—Processor Architecture From Chapter VI—Memory Hierarchy Technology overview.

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SPRING 2010 REVIEW SESSION FOR SECOND 3330 MIDTERM

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  1. SPRING 2010 REVIEW SESSIONFOR SECOND 3330 MIDTERM Jehan-François Pâris jfparis@sbcglobal.net

  2. Materials on the midterm • From Chapter IV—Computer Arithmetic • Floating-point operations • Whole Chapter V—Processor Architecture • From Chapter VI—Memory Hierarchy • Technology overview

  3. General hints • You will be allowed to bring with youone 8.5"×11" one-sided sheet of notes • I like to ask • Short problems • Test how you can apply the materials • Questions about motivations, advantages and disadvantages • Test whether you understand the materials

  4. FLOATING POINT OPERATIONS

  5. Hints • Focus on • Floating point number representation • Single and double precision • Exponent biases • Conversions • Addition, subtraction and multiplication • General organization of FP unit • Skip instruction set issues

  6. Fractional binary numbers • 0.1 is ½ or 0.5ten • 0.01 is 0.1 is 1/4 or 0.25ten • 0.11 is ½ + ¼ = ¾ or 0.75ten • 1.1 is 1½ or 1.5ten • 10.01 is 2 + ¼ or 2.5ten • 11.11 is ______ or _____

  7. Normalizing binary numbers • 0.1 becomes 1.0×2-1 • 0.01 becomes 1.0×2-2 • 0.11 becomes 1.1×2-1 • 1.1 is already normalized and equal to1.0×20 • 10.01 becomes 1.001×21 • 11.11 becomes 1______×2_____

  8. S Exp Coefficient Representation • Sign + exponent + coefficient • IEEE Standard 754 • 1 + 8 + 23 = 32 bits • 1+ 11 + 52 = 64 bits (double precision)

  9. The sign bit • 0 indicates a positive number • 1 a negative number

  10. The exponent (I) • 8 bits for single precision • 11 bits for double precision • With 8 bits, we can represent exponents between -126 and + 127 • All-zeroes value is reserved for the zeroes and denormalized numbers • All-ones value are reserved for the infinities and NaNs (Not a Number)

  11. The exponent (II) • Exponents are represented using a biased notation • Stored value = actual exponent + bias • For 8 bit exponents, bias is 127 • Stored value of 1 corresponds to –126 • Stored value of 254 corresponds to +127 0 and 255 are reserved for special values

  12. Special values (I) • Signed zeroes: • IEEE 754 distinguishes between +0 and –0 • Represented by • Sign bit: 0 or 1 • Biased exponent: all zeroes • Coefficient: all zeroes

  13. Special values (II) • Denormalized numbers: • Numbers whose coefficient cannot be normalized • Smaller than 2–126 • Will have a coefficient with leading zeroes and exponent field equal to zero • Reduces the number of significant digits • Lowers accuracy

  14. Special values (III) • Infinities: • + and – • Represented by • Sign bit: 0 or 1 • Biased exponent: all ones • Coefficient: all zeroes

  15. Special values (IV) • NaN: • For Not a Number • Often result from illegal divisions:0/0, ∞/∞, ∞/–∞, –∞/∞, and –∞/–∞ • Represented by • Sign bit: 0 or 1 • Biased exponent: all ones • Coefficient: non zero

  16. 0 01…1 000000000000000000000000 The coefficient • Also known as fraction or significand • Most significant bit is always one • Implicit and not represented • Biased exponent is 127ten • True coefficient is implicit one followed by all zeroes

  17. Decoding a floating point number • Sign indicated by first bit • Subtract 127 from biased exponent to obtain power of two: <be> – 127 • Use coefficient to construct a normalized binary value with a binary point:1.<coefficient> • Number being represented is1.<coefficient> × 2<be> – 127

  18. 0 01…0 00000000000000000000000000000 First example • Sign bit is zero:Number is positive • Biased exponent is 126Power of two is-1 • Normalized binary value is 11.0000000 • Number is 1×2-1 = ½

  19. 1 10…0 11000000000000000000000000000 Second example • Sign bit is one:Number is negative • Biased exponent is 128Power of two is 1 • Normalized binary value is1.1100000 • Number is -1.11×21 = -11.1 = -3.5ten

  20. Encoding a floating point number • Use sign to pick sign bit • Normalize the number:Convert it to form 1.<more bits> × 2<exp> • Add 127 to exponent <exp> to obtainbiased exponent <be> • Coefficient <coeff> is equal to fractional part <more bits> of number

  21. 0 10…01 01000000000000000000000000000 First example • Represent 5: • Convert to binary: 101 • Normalize: 1.01×22 • Sign bit is 0 • Biased exponent is 127 + 2 = 10000001two • Coefficient is 0100…0

  22. 1 01…10 10000000000000000000000000000 Second example • Represent –3/4 • Convert to binary: 0.11 • Normalize: 1.1×2-1 • Sign bit is 1 • Biased exponent is 127 -1 = 01111110two • Coefficient is 10…0

  23. Guard bits • Do all arithmetic operations with two additional bits to reduce rounding errors

  24. Double precision arithmetic • Use 64-bit double words • One bit for sign • Eleven bits for exponent • 2,048 possible values • Exponent bias is 1023 • Fifty-two bits for coefficient • Plus the implicit leading bit

  25. Encoding and decoding • Same procedures as for single precision • Remember that exponent bias is now 1,203

  26. If that is now enough, … • Can use 128-bit quad words • Allows us to have • One bit for sign • Fifteen bits for exponent • From –16382 to +16383 • One hundred twelve bits for coefficient • Plus the implicit leading bit

  27. Binary floating point addition (I) • Say 1001 + 10 or 1.001×23 + 1.0×21 • Denormalize number with smaller exponent:1.001×23 + 0.01×23 • Add the numbers:1.001×23 + 0.01×23 = 1.011×23 • Result is normalized

  28. Binary floating point addition (II) • Say 101 + 11 or 1.01×22 + 1.1×21 • Denormalize number with smaller exponent:1.01×22 + 0.11×22 • Add the numbers:1.01×22 + 0.11×22 = 10.00×22 • Normalize the results10.00×22 = 1.000×23

  29. Binary floating point subtraction • Say 101 – 11 or 1.01×22 – 1.1×21 • Denormalize number with smaller exponent:1.01×22 – 0.11×22 • Perform the subtraction:1.01×22 – 0.11×22 = 0.10×22 • Normalize the results0.10×22 = 1.0×21

  30. Decimal floating point multiplication • Exponent of product is the sum of the exponents of multiplicand and multiplier • Coefficient of product is the product of the coefficients of multiplicand and multiplier • Compute sign using usual rules of arithmetic • May have to renormalize the product

  31. Decimal floating point multiplication • 6×103 + 2.5×102 = ? • Exponent of product is:3 + 2 = 5 • Multiply the coefficients:6×2.5 = 15 • Result will be positive • Normalize the result:15×105 = 1.5×106

  32. Binary floating point multiplication • Exponent of product is the sum of the exponents of multiplicand and multiplier • Coefficient of product is the product of the coefficients of multiplicand and multiplier • Compute sign using usual rules of arithmetic • May have to renormalize the product

  33. Binary floating point multiplication • Say 110 ×11 or 1.1×22 × 1.1×21 • Exponent of product is:2 + 1 = 3 • Multiply the coefficients:1.1 × 1.1 = 10.01 • Result will be positive • Normalize the result:10.01×103 = 1.001×104

  34. FP division • Very tricky • One good solution is to multiply the dividend by the inverse of the divisor That is all you need to know!

  35. A trap • Addition does not necessarily commute: • –9×1037 + 9×1037 + 4×10-37 • Observe that • (–9×1037 + 9×1037) + 4×10-37 = 4×10-37 while • –9×1037 + (9×1037+ 4×10-37) = 0 due to the limited accuracy of FP numbers

  36. IMPLEMENTATIONS

  37. The floating-point unit • Floating-point instructions were an optional feature • User had to buy a separate floating-point unit aka floating point coprocessor • As a result, many processor architectures keep using separate banks of registers for integer arithmetic and floating point arithmetic • A very good solution

  38. Why? • Having separate banks of integer and FP registers increases the number of registers without requiring an extra bit in the register address fields • Remain 5 bits for MIPS even though we now have 64 registers

  39. Stack operations (I) • Three types of operations: • Loads store an operand on the top of the stack • Arithmetic and comparison operations find two operands of the top of the stack and replace them by the result of the operation • Stores move the top of stack register into memory

  40. b b + c --- --- c b --- Example • a = b + c • Load b on top of stack • Load c on top of stack • Add c to b • Store result into a b b --- b --- ---

  41. Stack operations (II) • Instruction set also allowed • Operations on top of stack register and the ith register below • Immediate operands • Operations on top of stack register and a memory location • Poor performance of FP unit architecture motivated an extension to the x86 instruction set

  42. Review questions • How would you represent 0.5 in double precision? • How would you convert this double-precision value into a single precision format? • When doing accounting, we could do all the computations in cents using integer arithmetic. What would we win? What would we lose?

  43. PROCESSOR ARCHITECTURE Jehan-François Pâris jfparis@sbcglobal.net

  44. Hints (I) • Focus on • Data paths followed by each class of instructions • Pipelining • Pipelining hazards • Data hazards • Control hazards IMPORTANT

  45. Hints (II) • Focus on • Techniques used to reduce • Data hazards • Forwarding results • Troubles with ld instruction • Control hazards • Early decision for beq, bne instructions • Exceptions/interrupts IMPORTANT

  46. A "TOY" CPU

  47. The subset • Will include • Load and store instructions:lw (load word) and sw (store word) • Arithmetic-logic instructions:add, sub, and, or and slt (set less than) • Branch instructions:beq (branch if equal) and j (jump)

  48. Load and store instructions • Format I • Three operands: • Two registers r1 and r2 • One displacement d • lw r1, d(r2) loads into register r1 main memory word at address contents(r2) + d • sw r1, d(r2) stores contents of register r1 into main memory word at address contents(r2) + d

  49. Arithmetic-logic instructions • Format R • Three operands: • Three registers r1, r2 and r3 • Store into register r1 result of r2 <op> r3where <op> can be add, subtract, and, oras well as set if less than

  50. Branch instruction • Format I • Three operands: • Two registers r1 and r2 • One displacement d • beq, r1, r2, dset value of PC to PC+4 + 4×diff r1 = r2

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