Not So Deep Blue
The .Not.So.Deep.Blue. project showcases an innovative LED chess board designed to track movements of all pieces during gameplay. The system leverages sensors to detect piece movements using magnets and reed switches, providing visual indicators for possible moves and game status. Key software components include sophisticated algorithms for move validation, check/checkmate detection, and real-time game time monitoring. Utilizing SPI, I2C, and UART protocols, the project enables seamless communication between game board components, ensuring an engaging and interactive chess experience.
Not So Deep Blue
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Presentation Transcript
Not So Deep Blue The original Deep Blue
Project Overview LED chess board Track movements of all pieces Show possible moves Track game time Detect piece movement -Magnets/Reed switches
Software Design/Development Status Core Game Logic Map: Inputs to Game Board Map: Game Board to LED Drivers SPI I2C UART
Software Design/Development Status Core Game Logic Map: Inputs to Game Board Map: Game Board to LED Drivers SPI I2C UART Performs possible move and check/checkmate algorithms. Keeps track of all pieces on the board.
Software Design/Development Status Core Game Logic Map: Inputs to Game Board Map: Game Board to LED Drivers SPI I2C UART Takes changes in states for board locations from the Core Game Logic and updates the corresponding LED brightness values. Constructs the data to be given to the I2C Library to update the game board.
Software Design/Development Status Core Game Logic Map: Inputs to Game Board Map: Game Board to LED Drivers SPI I2C UART Library used to perform I2C communication with the LED drivers. Can generate START and STOP bits, check for various ACKs, and send data to an I2C slave address.
Software Design/Development Status Core Game Logic Map: Inputs to Game Board Map: Game Board to LED Drivers SPI I2C UART Takes the SPI Library MISO packets, finds the corresponding game board location that changed, and passes it to the Core Game Logic. Handles touchpad user input.
Software Design/Development Status Core Game Logic Map: Inputs to Game Board Map: Game Board to LED Drivers SPI I2C UART SPI Library for performing MOSI and MISO communications with the I/O expander chip.
Software Design/Development Status Core Game Logic Map: Inputs to Game Board Map: Game Board to LED Drivers SPI I2C UART Library used for debugging and development only. Will allow for messages to be printed to a computer from a serial port.