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This comprehensive glossary details key football terminology and offensive play concepts. It includes various formations such as “Rodeo” and “Shallow,” specific movements like “Lasso” and “Flip,” and play actions such as “Jailbreak screen.” Additionally, foundational terms like “ACE” and color-coded formations (e.g., Blue, Green) are described. Each entry includes movement patterns and positions, ensuring coaches and players understand tactical strategies and formation adaptations. Use this guide to enhance your understanding of offensive plays and improve team performance.
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MYF Spread 102 2012
Miscellaneous Words and Meanings • Rodeo- Rollout right • Lasso- Rollout left • Early- (Trips Right) Moves H to right side inside of Z. • Flip- (Trips Left) Moves Z to left side and inside of X. • Empty- Shotgun with empty backfield. (Ace with Trips Right or Left) • Blue / Green - Shotgun with two backs in the backfield (H & F) • Solid- Play action fake away from screen • Jailbreak- screen where o-line vertical sets and whiffs • Other Terms Not In Use: Bo, Yo, Late, Left, Cop, Squeeze, Flame, Fire, Black, Brown, Orange, Rip, Flop
ACE • 2 X 2 FOUR WIDE • XAND Y ON THE BALL • Z AND H OFF THE BALL
ACE 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Z F Q
EARLY • EARLY IS TRIPS TO THE RIGHT • HMOVES TO RIGHT SIDE BETWEEN Z AND Y (Y,H,Z) • ALL OTHER WORDS CAN BE APPLIED TO MODIFY
EARLY 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Z F Q
FLIP • FLIP IS TRIPS TO THE LEFT • ZMOVES TO LEFT SIDE BETWEEN X AND H (X,Z,H) • ALL OTHER WORDS CAN BE APPLIED TO MODIFY
ACE FLIP (Z MOVES TO INSIDE OF X FORMING TRIPS TO THE LEFT) 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y Z H F Q
EMPTY • EMPTY -Means Ace with F moving out of the backfield to slot between 2 receivers on right or left (Trips) Samples below: • F TO THE RIGHT BETWEEN Y AND Z if Empty Right call • F TO THE Left BETWEEN X AND H if Empty Leftcall
EMPTY RT (Ace with F on Right side between Y and Z) 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Q F Z
EMPTY LT (Ace with F on Left side between H and X) 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y F H Q Z
COLORS • ALL COLORS ARE TWO BACK FORMATIONS • BLUE/GREEN – SHOTGUN 2 BACK Not in use (utilize Madison Core Offense): • ORANGE – REGULAR I FORMATION • BLACK/BROWN – OFFSET I
BLUE • TWO BACK SHOTGUN • H IS TO THE LEFT • REMEMBER THE H GOES TO THE SIDE OF THE SECOND LETTER IN THE COLOR, HERE THE LETTER IS L.
BLUE 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H F Q
GREEN • TWO BACK SHOTGUN • EXACT SAME AS BLUE EXCEPT, H IS ON THE RIGHT • THE SECOND LETTER TELLS HIM WHERE TO GO R
GREEN 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z F H Q
DART • EXACT SAME AS ACE EXCEPT H AND X SWITCH PLACES • X IS STILL ON LOS AND H IS STILL OFF LOS
DART 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y Z H F Q
EARLY FLIP 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Z F Q
SHALLOWS • CONCEPT: Hot , Shallow, Dig, Shoot Pre-snap Post and Go if “0” cover or grass - Shallow rules (eyes away from where shallow starts- if shallow starts on right side , eyes start left ,etc.)
EMPTY LT 90 X SHALLOW 2 0 2 0 PRE PRE 1 5 1 5 2 1 0 1 0 5 5 3 1 HOT X Y F H Z Q
EMPTY RT 90 Z SHALLOW 2 0 2 0 PRE PRE 1 5 1 5 2 1 0 1 0 3 5 5 1 HOT Y X Z H F Q
MESH • CONCEPT: • High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or Shoot) • Read starts on side of most receivers (Y and Z or X and Z) which also side of “high” route.
ACE 92 MESH 2 0 2 0 1 1 5 1 5 2 1 0 1 0 5 3 5 5 Y X H Z F Q 4
EMPTY RT 92 Z MESH 2 0 2 0 1 1 5 1 5 1 0 1 0 4 2 5 5 5 Y X H F Z 3 Q
EARLY 92 MESH 1 2 0 2 0 1 5 1 5 1 0 1 0 4 2 5 5 3 Y X H Z 5 F Q
FAST SCREEN & SOLID SCREEN PLAYS
ACE 41 Fast Screen 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H 1 F Q Catch, Grip & Rip
EARLY 41 Solid Screen RT 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X H Z 1 Q F *** Can also run Ace Lt 51
BLUE 41 Fast Screen 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z 1 H F Q Catch, Grip & Rip
ACE 41 GO (FOX) 2 0 2 0 1 5 1 5 1 1 0 1 0 5 5 X Y Z H F Q Pump & Go
ACE 51 Fast Screen 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H 1 F Q Catch, Grip & Rip
ACE 51 Go (Fox) 2 0 2 0 1 5 1 5 1 1 0 1 0 5 5 X Y Z H Q F Pump & Go
ACE 41 JAILBREAK 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y Z X H 1 F Q
EARLY 42 JAILBREAK 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Z 1 Q F *** Can also run Ace Lt 52 Jailbreak
EARLY 41 JAILBREAK 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X H Z 1 F Q *** Can also run Ace Lt 51 Jailbreak
EARLY 43 BUBBLE 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H 1 Q F *** Can also run Ace Flip 53 Bubble
ACE FLIP 53 BUBBLE 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H 1 F Q
EMPTY RT 43 BUBBLE 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y F Z H 1 Q *** Can also run Empty LT 53 Bubble
BLUE TIGHT 92 PST-WHL 2 0 2 0 2 1 1 5 1 5 1 0 1 0 3 4 5 5 5 Y X Z H F Q
24 LEAD RIGHT FS SS W M C S C DE 1 3 DE Y X Z H F Q • H,X,Z,Y- STALK BLOCK • RT- BLOCK DE • RG- BLOCK 3 TECHNIQUE • C- BLOCK NOSE (1 TECH) TO WILL • LG- BLOCK 1 TECHNIQUE TO WILL • LT- BLOCK DE • F- LEAD BLOCK THROUGH 4 HOLE AND BLOCK MIKE • Q- FOLLOW F THROUGH 4 HOLE
35 LEAD LEFT FS SS W M C S C DE 1 3 DE X Y Z H F Q • RT- BLOCK DE • RG- BLOCK 3 TECHNIQUE • C- BLOCK MIKE • LG- BLOCK 1 TECHNIQUE • LT- BLOCK DE • Z- STALK #1 • Y- STALK #2 • H- LEAD BLOCK WILL THROUGH 3 HOLE • F- SLIDED TO Q, DOWNHILL, FOLLOW H • Q- GIVE TO F
BLUE FLIP(FLIP SENDS Z TO OPPOSITE SIDE INSIDE OF X) 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H F Q
EARLY 94 RODEO PRE 2 0 2 0 1 1 5 1 5 2 1 0 1 0 4 5 5 3 X Z Y H F Q
HI-LO • CONCEPT: • High(Corner or Post),Low, Check Down Corner, in-out (hot), Check Down , Pre-Snap Skinny Post (if you can move safety with your eyes – then fit post throw in)
EARLY 91 RIGHT H-SLUGO 2 0 2 0 PRE 1 1 5 1 5 1 0 1 0 5 5 2 4 X Y H Z F Q
ACE 91 DBL X-SLUGO 1 2 PRE 2 0 2 0 1 5 1 5 1 0 1 0 3 5 5 3 Y X H Z F Q *** Can also run Ace 91 DBL Z Slugo