Darkness
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Darkness. FOCUS “a platform to act on our perceptions and have an extraordinary experience”. INTERVENTION REQUIRED darkness alone will not resonate with people i t is the items being used or a certain need at that point in time that allows darkness to become meaningful to people.
Darkness
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Presentation Transcript
Darkness FOCUS “a platform to act on our perceptions and have an extraordinary experience”
INTERVENTION REQUIRED darkness alone will not resonate with people it is the items being used or a certain need at that point in time that allows darkness to become meaningful to people
ROLES accentuate the beauty of light provision of a setting with the absence of light
ACCENTUATE light beauty of light is further enhanced by darkness “fun to look at” “swirl, the sparkler will create a pattern” “the fire’s effect is magnified” “able to see sparklers more clearly”
Absence of light provision of a setting with the absence of light “different experience” “suspense” “like a cloak” “afraid of the unknown” “mystical, mysterious” “evil, but addictive” “peaceful, calm, soothing” “use of other senses”
Direction 1 FORBIDDEN PLAY insights THRILL OF THE FORBIDDEN “Everyone tells you its dangerous and stuff” SOCIAL ACTIVITY “they will set up a fire source at a certain area“ CRACKLING SOUNDS CONTRAST UNPREDICTABILITY CONTINUOUS FEEDING “mischievously burnt my grandpa’s plants with my cousins” WARMTH UTILITY
Direction 1 FORBIDDEN PLAY CONCEPT essence of what makes fire and sparklers so enigmatic in the dark extrapolate it and inject these elements into a product safe and suitable for children
Direction 1 FORBIDDEN PLAY PERSONA + TECHNOLOGY through the use of kinect, create play for adventurous children who are intrigued with fire
Direction 2 animated darkness insights INTERACTION, FEEDBACK “shadow animals“ MOVEMENT SUSPENSE “the unknown” CONTROL MYSTERY, UNEXPECTED “on your toes”
Direction 2 animated darkness CONCEPT building up suspense and excitement unexpected interaction and exploration of the darkness triggered by motion
Direction 2 Animated darkness PERSONA + TECHNOLOGY people looking for excitement in their mundane lives experiencing motions of light using kinectto design a darkness interaction for personal use
Direction 3 LUMOS insights FEAR OF THE UNEXPCTED “despite the advent of technology, people are still afraid of the dark” “evil” NEED OF SECURITY
Direction 3 lumos CONCEPT alleviating fear through alternative focus
Direction 3 lumos PERSONA + TECHNOLOGY people with fear of the dark using piezoelectricity to power the lights