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Philip M. Johnson, Yongwen Xu , Robert S. Brewer,

Makahiki+WattDepot : An Open Source Software Stack for Next Generation Energy Research and Education. Philip M. Johnson, Yongwen Xu , Robert S. Brewer, Carleton A. Moore, George E. Lee, Andrea Connell , Collaborative Software Development Laboratory

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Philip M. Johnson, Yongwen Xu , Robert S. Brewer,

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  1. Makahiki+WattDepot: An Open Source Software Stack forNext Generation Energy Research and Education Philip M. Johnson, Yongwen Xu, Robert S. Brewer, Carleton A. Moore, George E. Lee, Andrea Connell, Collaborative Software Development Laboratory Dept of Information and Computer Sciences University of Hawai`i at Mānoa ICS4S 2013

  2. ourworld.unu.edu 90% of Hawaii energy come from imported oil Most oil-dependent state in the US

  3. ourworld.unu.edu By year 2030 30% energy efficiency 40% renewable energy

  4. Collegiate Sustainability Competitions 160+ Chelsea Hodge, 2010 Campus Sustainability Survey

  5. Kukui Cup Energy ChallengeUniversity of Hawaii at Manoa

  6. The Kukui Cup 2011 3 weeks competition 2 years software development

  7. Makahiki + WattDepot: IT Infrastructure for Energy Education and Research Building Meters Makahiki WattDepot HTTP HTTP

  8. “Makahiki” Name of the ancient Hawaiian festival where the people play games and celebrate the Hawaiian New Year.

  9. Makahiki: A Serious Game Engine for Sustainability

  10. Makahiki Architecture Responsive Web UI Game Library A P I Water game Energy game Smartgrid game Raffle game Topscore game Manual Data Badge Referral Participation Quest Wattdepot Data Facebook Integration Game Analytics Score Manager Resource Manager Green Button Data Authentication CAS LDAP MemCache Database

  11. Configurable Game Elements

  12. Real-time Analytics for Game Evaluation

  13. Mobile support Laptop view Mobile view Responsive Web Design

  14. Deployable to the Cloud

  15. Configurable Resource

  16. WattDepot Enterprise-scale, sensor-based energy data collection and analysis

  17. WattDepot Architecture Makahiki WattDepotSensors Meters Devices WattDepotServer HTTP HTTP Other WattDepotclients

  18. Experiences 4 instances, Total 2480 eligible players, Different configurations UHM’11 UHM’12 HPU’12 EWC’12

  19. Results Player energy literacy increase Energy usage reduction • Winning UH team: • 64% participation, 9% energy drop • Winning HPU team: • 100% participation, 20% drop

  20. 2011 UH Survey

  21. 2011 UH Survey

  22. Future Directions Evaluate the other stakeholders’ experiences Build a community to expand content and game library Scale / expand to other geographical and cultural different locations

  23. You can use it too! • WattDepot • http://code.google.com/p/wattdepot • rbrewer@hawaii.edu Open Source • Makahiki http://github.com/csdl/makahiki yxu@hawaii.edu

  24. Tailored for Different Configurations

  25. 2011 Energy Literacy Results • Significant (p < .10)

  26. Kukui Cup UH as Social Network • 40 floors, 27 players/floor, 1000+ players

  27. What it means, in a nutshell • A circle of circles is a floor • Each arc is one roommate • Energy Goals achieved • Total pointsachieved • Green fill means playing • Grey lines are in-game social interactions • Color indicates participation

  28. 28 days in 28 seconds

  29. Insight: Game mechanics winning teamhad highest participation, social interaction winning team had most energy goals Winning individual had high social interaction outside team

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