SlideServe
Menu
Préférences
© SlideServe · v2026

Best practice in online collaborative projects

cree avatar
13 diapositives · 319 Views · Oct 22, 2014

Best practice in online collaborative projects. Mart Laanpere Tallinn Pedagogical University Estonia. Roadmap. Typology of online collaborative projects, illustrated with specific cases Next generation WWW applications – CMS and LMS Example of an open-source CMS: Plone

Best practice in online collaborative projects - slide 1
01 / 13Best practice in online collaborative projects
1 / 17

Télécharger la présentation

Best practice in online collaborative projects
Une image / un lien ci-dessous est fourni (tel quel) pour télécharger la présentation

Politique de téléchargement : le contenu du site vous est fourni TEL QUEL pour votre information et votre usage personnel ; il ne peut être vendu, concédé sous licence ni partagé sur d’autres sites sans l’accord de son auteur.Le contenu vous est fourni TEL QUEL, pour votre information et votre usage personnel uniquement. Téléchargez la présentation en cliquant sur ce lien. Lors du téléchargement, si vous ne parvenez pas à télécharger une présentation, l’éditeur a peut-être supprimé le fichier de son serveur.Pendant le téléchargement, si vous ne parvenez pas à obtenir une présentation, le fichier a peut-être été supprimé par l’éditeur.

F I N

Plus de contenu associé

Transcription de la présentation
  1. Best practice in online collaborative projects Mart Laanpere Tallinn Pedagogical University Estonia

  2. Roadmap • Typology of online collaborative projects, illustrated with specific cases • Next generation WWW applications – CMS and LMS • Example of an open-source CMS: Plone • Example of an open-source LMS: IVA • Media selection for collaborative projects

  3. Typology of projects • Penpals (Image http://www.esp.uva.nl/Image-UK, Teddybear http://www.geocities.com/natrimmer3/Teddybear.html) • Virtual trip (On the tracks of Marco Polo http://edsitement.neh.gov/view_lesson_plan.asp?id=451) • Student factory (ThinkQuest.org) • Nature watch (GLOBE.gov, Tere.kevad.edu.ee, Aquadata http://www.bionet.schule.de/aquadata) • Simulation games (ICONS www.icons.umd.edu, www.math.ut.ee/simud, sunsite.ee/tour) • Virtual conference • WebQuest or Internet Hunt

  4. Next generation WWW • Semantic Web initiative • Content Management Systems (CMS): • Separating content, graphical design and structure (presentation logic) • Workflow management • Bug collector and management • Backups, synchronisation • Access management, user roles (multiple editors) • Groupware & time management tools • Localisation

  5. Example of a CMS: Plone • Home page: www.plone.org • Open source, free software, community-based development (poorly documented) • Content types: file, document, event, news item, forum, collector, image, link, photo, topic (more types can be created) • Document objects can be inserted as text or HTML, but also in “structured text” format • Users can be self-registered (community portals) or accounts created by administrators

  6. Brief intro to LMS • Learning Management Systems (LMS) and Learning Content Management Systems: http://www.edutools.org • LMS: managing virtual learning processes • Presentation • Self-study (excercises, reflection, mindtools) • Individual assignments • Group discussion and collaborative assignments • Assessment • Learner management, monitoring, grouping, stats

  7. Example of a LMS: IVA • Home page: www.htk.tpu.ee/iva • Open source, free software, developed in TPU • Intuitive user interface (metaphors) • pedagogically non-neutral (social constructivist) foundation, based on Jonassen’s 3 C-s • Context – authentic, meaningful • Construction – personal, reflective • Collaboration – problem-based, social negotiation

  8. Structure of IVA LMS IVA WebTop BookShelf WorkShops Management Knowledge Building Portfolio User management Materials Subgroup management Cource info Jamming Wiki Stats Drawer Wiki Quiz management Info Cource management Subgroups Event management Quizes Logpage Calend Events Logo News

  9. Dale’s cone of experience • Written text • Symbols, icons • Graphs, plots • Recorded audio • Pictures • Video, film • Live audio • Live presentation • Performance

  10. ACTIONS model (by T. Bates) • Access • Cost • Teaching and learning • Interactivity and user-friendliness • Organisation • Novelty • Speed

  11. Types of communication • One to one: telephone, chat, videochat • One to many: broadcast, streamed videolectures • Many to many: mailing list, chatroom, videocafe • Synchroneous vs. asynchroneous

  12. Technologies: audiographics

  13. Technologies: videoconference