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A simulated student-player in support of the authoring process in a knowledge-based authoring tool for educational games. Maria Virvou, Konstantinos Manos Department of Informatics University of Piraeus. Introduction.
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A simulated student-player in support of the authoring process in a knowledge-based authoring tool for educational games Maria Virvou, Konstantinos Manos Department of Informatics University of Piraeus
Introduction • How an agent has been incorporated as an evaluation component into a knowledge-based authoring tool for educational games • VR-Integate: Authoring Tool • VR-Engage: Intelligent Tutoring System(ITS)
VR-Integate • Generates ITSs that function as Virtual Reality Games • The ITSs include mechanisms such as • Student Modeling • Adaptive Tutoring • VR-Games are more • engaging • Motivating
VR-Engage • An ITS with a Virtual Reality Game front end • Students navigate inside a labyrinth trying to collect the “Book of Wisdom” • They read new parts of the course’s theory • They are tested on the course’s theory
Student A Student B Student C Student D Model A Model B Model C Model D Initial Authoring Process Teacher VR-Integate Knowledge Base VR-Engage
Student Model • Retention Capabilities • User Interface Adaptation • Courses’ History (when, what, results)
Agent Agent Agent Agent Model A Model B Model C Model D New Authoring Process Teacher VR-Integate Knowledge Base VR-Engage
Conclusions • Feedback for the efficiency of the educational software can be received during the design process • Students do not face possible design mistakes of the author, since these can be spotted and corrected beforehand