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OS Memory Addressing

OS Memory Addressing. Architecture. CPU Processing units Caches Interrupt controllers MMU Memory Interconnect North bridge South bridge PCI, etc. PC Architecture. Early Memory (un)management A history of the x86. Simple layout with a single segment per process

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OS Memory Addressing

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  1. OS Memory Addressing

  2. Architecture • CPU • Processing units • Caches • Interrupt controllers • MMU • Memory • Interconnect • North bridge • South bridge • PCI, etc

  3. PC Architecture

  4. Early Memory (un)managementA history of the x86 • Simple layout with a single segment per process • Early batch monitors • Personal computers • Disadvantages • Only one process can run at a time • Process can destroy OS 2N OS OS resides in High memory User Process Process has memory 0 to OS break 0

  5. Goals for Multiprogramming • Sharing • Several processes coexist in main memory • Transparency • Processes not aware memory is shared • Run regardless of number and/or locations of processes • Protection • Cannot corrupt OS or other processes • Privacy: Cannot read data of other processes • Efficiency should not be severely degraded • Purpose of sharing is to increase efficiency • CPU and memory resources not wasted

  6. Static Relocation • Transparency == Relocation • Processes can run anywhere in memory • Can’t predict in advance • Modify addresses statically (ala linking) • when process is loaded • Advantages • Allow multiple processes to run • Requires no hardware support 2N OS Process 3 Process 2 Process 1 0

  7. Disadvantages of Static Relocation • Process allocation must be contiguous • Fragmentation: May not be able to allocate new process • What Kind? • Processes may not be able to increase address space • Can’t move process after it has been placed • No Protection: • Destroy other processes and/or OS 2N OS Process 3 Process 2 Process 1 0

  8. Dynamic Relocation • Translate address dynamically at every reference Memory Logical Addresses Physical Addresses MMU CPU • Program-generated address translated to hardware address • Program addresses: Logical or virtual addresses • Hardware addresses: Physical or real addresses • Address space: View of memory for each process

  9. Address Spaces • Translation from logical to physical addresses 2N Address space 1 2N Process 1 0 Process 3 2N Address space 3 Process 2 0 OS 2N Address space 2 0 0 Physical Address space Virtual/Logical Address spaces

  10. Hardware Support • Two operating modes • Privileged (protected, kernel) mode: OS context • Result of OS invocation (system call, interrupt, exception) • Allows execution of privileged instructions • Allows access to all of memory (sort of) • User Mode: Process context • Only access resources (memory) in its context (address space) • Segmentation (Logical addressing) • Base register: Start location for address space • Limit register: Size of segment making up address space

  11. Implementation • Translation on every memory access in user process • Compare logical address to limit register • If logical address is greater, ERROR • Physical Address = base register + logical address

  12. Managing Processes w/ Base and Limits • Context Switch • Add base and limit registers to process context • Context Switch steps • Change to privileged mode • Save base and limit registers of old process • Load base and limit registers of new process • Change to user mode and jump to new process • Protection Requirement • User process can not change base and limit • User process can not run in privileged mode • What if base and limit registers don’t change during context switch?

  13. Pros and Cons of Segmentation • Advantages • Supports dynamic relocation of address spaces • Supports protection across multiple address spaces • Cheap: Few registers and little logic • Fast: Add and Compare is easy • Disadvantages • Each process must be allocated contiguously in real memory • Fragmentation: Cannot allocate a new process • Must allocate memory that may not be used • No Sharing: Cannot share limited memory regions

  14. Using Segments • Divide address space into logical segments • Each logical segment can be in separate part of physical memory • Separate base and limit for each segment (+ protection bits) • Read and write bits for each segment • How to designate segment? • Use part of logical address • Top bits of logical address select segment • Low bits of logical address select offset within segment • Implicitly by type of memory reference • Code vs. Data segments • Special registers

  15. Segment Table • Segment Table: Base and limit for every segment in process • Translation: Indirection -> Table lookup before Add and Compare 0x3800 Seg 2 0x3000 Where is: 0x0240 0x1108 0x265c 0x3002 0x2a00 Seg 1 0x2000 0x1000 Caveat: Assume segments are selected via the logical address. NOT A REAL SYSTEM Seg 0 0x0000 Physical Logical

  16. Managing Processes with Segments • Process Creation • Find contiguous space for each segment • Fill in each base and limit value in segment table • Additional memory allocation when no contiguous space • Compact memory (move all segments, update bases) • Swap one or more segments to disk • Context Switch • Include segment table in process context • Process Exit • Free segments

  17. Pros and Cons of Segmentation • Advantages • Different protection for different segments • E.g Code segment is read only • Enables sharing of selected segments • Easier to relocate segments than entire address space • Enables sparse allocation of address space • Disadvantages • Still expensive/difficult to allocate contiguous memory to segments • Fragmentation: Wasted memory • Next approach: Paging • Allocation is easier • Reduces fragmentation

  18. Paging • Memory divided into fixed-sized pages • Typical page size: 512-16k bytes Address space 1 Address space 2 Free Page Address space 3 Free Page Free Page Virtual Memory Physical Memory

  19. Page Translation • How are virtual addresses translated to physical addresses • Upper bits of address designate page number 12 Bits 20 Bits 4K Pages Page Number Page Offset Virtual Address Page Table Page Base Address Page Offset Physical Address • No comparison or addition: Table lookup and bit substitution • 1 page table per process: One entry per page in address space • Base address of each page in physical memory • Read/Write protection bits • How many entries in page table?

  20. Page Table Example • Mapping of virtual addresses to physical memory Address space 1 0x3000 0x2000 4KB Pages 0x1000 0x0000 Page Table for process 1 Free Page Free Page Free Page Physical Memory

  21. Advantages of Paging • Fast to allocate and free • Alloc: Keep free list of pages and grab first page in list • No searching by first-fit, best-fit • Free: Add page to free list • No inserting by address or size • Easy to swap-out memory to disk • Page size matches disk block size • Can swap-out only necessary pages • Easy to swap-in pages back from disk

  22. Disadvantages of Paging • Additional memory reference -> Inefficient • Page table too large to store as registers in MMU • Page tables kept in main memory • MMU stores only base address of page table • Storage for page tables may be substantial • Simple page table -> Require entry for all pages in address space • Even if actual pages are not allocated • Solution: Hierarchical page tables • Increase granularity of page table entries • Internal fragmentation: Page size does not match allocation size • How much memory is wasted (on average) per process? • Wasted memory grows with larger pages

  23. Paging with Large Address Spaces • Mapping of logical addresses to physical memory • Page table for process Free Page Free Page Physical Memory How are entries skipped?

  24. Combine paging and segmentation • Structure • Segments correspond to logical units: code, data, stack • Segments very in size and are often large • Each segment contains one or more (fixed-size) pages • But no longer needs to be contiguous • Multiple ways to combine them: • System 370: Each segment got own page tables Seg # (4 bits) Page # (8 bits) Page offset (12 bits) Why 12 Bits? • x86: First calculate segment offset then do page table lookup • logical address -> linear address -> physical address

  25. Segments + Pages Advantages • Advantages of Segments • Supports large memory regions • Single entry can cover all memory • Translation is fast and cheap • Advantages of Paging • Memory does not have to exist (on demand) • Can remap memory without copying • Advantages of both • Can use protection of segments without preallocating memory • Other advantages?

  26. x86 Segments • CS = Code Segment • DS = Data Segment • SS = Stack Segment • ES, FS, GS = Auxiliary segments • Explicit or implicitly specified by instructions • Accessed via special registers • 16 bit “Selectors” • Identify the segment to the hardware MMU • Functionality depends on CPU operating mode

  27. Memory Map • Early PC’s depended on BIOS for hardware interactions • Standard library • Implemented as Real Mode code • (16 bit instructions) • Hardwired directly into memory • All x86 CPUs start execution at 0xffff0 • Where is that? • 1MB of available memory • On a 16 bit architecture?

  28. Real Mode (16 bits) • Segment registers act as base address • 16 bits • Segment size = 64K (216) • Translation: • Physical Addr = (segaddr<< 4) + logical addr • x86 init values: • CS: 0xf000 • IP: 0xfff0 • Goal when in Real Mode: • Get Out of Real Mode • First thing OS does is transition to Protected (32 bit) mode

  29. 32 bit Memory Map • 32 bit addresses • Up to 4GB (232) • Top of memory used by hardware again • “Who would ever need more than 3GB of memory?” • BIOS is still there • Why? • Is it still useful?

  30. Protected Mode (32 bits) • Segment information now stored as a table • GDT (Global Descriptor Table) • Where is the GDT? • Array of segment descriptions (base, limit, flags) • Segment registers now indicate array index • Segment registers select segment descriptor • CS points to Code Segment descriptor in GDT • Still 16 bits • How does Linux use segments? • Check architecture manuals

  31. Segment descriptors

  32. Linear address calculation

  33. Protected Mode + Paging • Segmentation -> Paging -> Physical address • Every address in a page table points to a physical address • Virtual addresses are only an INDEX into page tables • Page size: 4KB • Data and page table pages • Page table page? • 1024 entries per page table page • 2 Level Page Tables • Page tables set via CR3 (What is this?) • Top Level: Entire 4GB of virtual address space • 2nd level: 4MB of virtual address space • Large Pages • Contiguous mappings of virtual addresses to physical addresses

  34. Page Table formats

  35. Paging Translation

  36. Long Mode (64 bits) • Segments no longer used • Present but must be set to a flat model • Addresses now 64 bits • But pages are still 4KB • Page table hierarchy now has 4 levels • Check architecture manuals • Page table pages now only include 512 entries • Last level page table only covers 2MB of addresses

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